All Your Protos Are Belong To Us!

Merry Grouchmas!

Ho! Ho! Whatever...  We've got a special holiday treat for all you grouchy boys and girls out there.  Thanks to AtariAge member Wickeycolumbus, we now have access to a very different early version of Oscars Trash Race.  This prototype, while incomplete, tells an interesting tale of flase starts and abandoned ideas.  Be sure to check it out!


The Deviousness of Xevious (and more)!

Just when you think you’ve got the whole story on a game, some new information is uncovered.  Such is the case with Xevious for the Atari 2600.  Once thought to have been cancelled halfway through development, an almost complete version of the game has turned up.  Not only does this version have updated graphics and gameplay, but features tons of new enemies and ground targets.  It’s simply stunning how much arcade action can be crammed into an 8K cart.  Check out the Xevious page for more information.
Xevious isn’t the only new prototype to turn up unexpectedly.  Morse Code Tutor (which may or may not be its real name) is an interesting prototype which was to be used as an aid to teach people Morse code.  The origins of this prototype are a bit murky and it’s not complete, but it’s still worth examining.  Keep an eye on this page for more information in the future.
While it may not be newly discovered, Elf Adventure is still a bit of an enigma.   Discovered in 2009 but only released last year, this early sequel to Adventure show a lot of promise but raises numerous questions.  It is said that other revisions of this prototype and a design document exist, but neither has been made public.  Still, we’ll examine a very early version of the game that was released and attempt to unravel its mysteries.
The 3-D Rubik’s Cube page has been updated to add some recently discovered information about the origin of this unique game.  Was 3-D Rubik’s Cube almost released on a cart with Atari Video Cube?  You’ll have to read the page to find out!
Next up, some programmer recognitions.  Lou Harp has been identified as the programmer for the 2600 version of Sinistar while Noelie Alito and Mark Ackerman are now listed for 2600 Moon Patrol
Our last update has to do with prototype boxes.  This picture of the GCC booth at the CES show shows a large number of prototype boxes for varoius games.  Of interest is 8-bit Crystal Castles and Mario Bros (top row), 5200 Millipede and Xevious (middle row), and 2600 Xevious (bottom row).  Info on these prototype boxes have been added to the appropriate pages.


Amiga Power!

Two updates in one month?  Is the world ending?  Dogs and cats living together?  Mass hysteria?  

Today we present not one, not two, but FIVE different Amiga prototypes all developed by VideoSoft, the company started by Channel F creator Jerry Lawson.  Three of these games (Ghost Attack, Genesis, and Havok) are in 3-D (sorta) and require the use of those dorky looking red/blue glasses that you probably have buried away somewhere and are ashamed to tell anybody about (don't worry, we don't judge here on, while the other two (Depth Charge and S.A.C Alert) are in 2-D but not nearly as original.  So sit back and explore the strange and unusual tale of Amiga and their adventures on the 2600.


Survival Run

Hey look, only two months between updates!  I'm getting better.   Today we take another look at the strange world of Survival Run.  This Data Age prototype was discovered back in 2004, but it was only recently that an advertisement was unearthed that gave some background on this unusual game.  So take another gander at what can only be described as an 'unusual' game.



Ok, so my plan to get to those new updates in "a month or two" didn't go according to plan. I really do plan on getting to those updates, but I can't say when.  Life it seems is in full swing and I have no idea when it will let me get to do some updates.

In the meantime, I give you some corrections.  Turns out that Combat Two was assigned the model number CX-2663 not CX-26156.  What's interesting about this is that this same part number was eventually assigned to Road Runner in 1984.  Neither game makes sense occupying such a low space, but it would appear that Atari was insistent on filling that number with something (the original game slotted for this number is unknown).

Secondly, Peekaboo is actually CX-26135 not CX-26137.  I chalk this one up to a simple typo, but we want to be 100% correct here on AtariProtos.



Another Year, Another Update

I really do plan on updating this site more than once a year, but sometimes life just seems to get in the way.  But enough of my whining, let's get down to it.  Today I offer you a glimpse into an alternate version of Defender for the Atari 400/800 that Atari may have been considering before releasing the version by Steve Baker that we all know and love.  We'll try and get more answers on the origins of this mysterious version in the future.

I know what you're thinking: "A whole year and you only reviewed ONE game?".  To this I say: "Yep".  Life has been busy for the old Master of Prototypes, but more reviews will be posted in the coming month or two.  Stay tuned. CX-26156


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