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            Adventure
            
            
              
                
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                     Name: 
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                  Adventure | 
                  
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                  | Company: | 
                  Atari | 
                 
                
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                     Model #: 
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                  CX-2613 | 
                 
                
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                     Programmer: 
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                  Warren Robinett 
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                  | Year: | 
                  1980 | 
                 
                
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                     Released? 
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                   Yes 
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                     Notes: 
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                     Warren started development on a sequel called Elf
                          Adventure that was never finished 
                       
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            A game that needs no introduction, Adventure has long been one
                of the most popular games on the 2600.  Introduced in 1980
                as one of Atari's first 4K games, Adventure was both a simple
                yet decidedly complex game.  Players could pick it up and
                blindly chase after the chalice with only a faint understanding
                of the rules, or they could learn the intricacies of the game
                and use several different strategies to increase their chances
                of winning.  Part of Adventures enduring popularity is due
                to its simplistic graphics where the player is a simple square
                and the dragons look like mutated ducks which have a long
                lasting charm.  Also of note is the randomization mode
                (variation 3) which hides the game objects in different areas
                each time the game is played resulting in a brand new game each
                time.  This helps keep the game fresh even after players
                have mastered the mechanics. 
               
              
              
              
            In Adventure you play the role of an adventurer who just happens
              to look like a square (really!) who must navigate the maze-like
              kingdom of Adventure in search of the enchanted chalice (stolen by
              an evil wizard of course) and bring it back to the gold
              castle.  The wizard has created three evil ducks
              dragons (Yorgle, Grundle, and Rhindle) who will attempt to thwart
              your efforts.  If any of these dragons find you they will
              attempt to eat and swallow you whole!  Thankfully the player
              can find the arrow
              sword which he can use to kill the dragons by touching them (be
              careful as they can still eat you even if you're armed with the
              sword).  Also roaming the kingdom is the bat.  The bat
              isn't good or evil, the bat is simply an agent of chaos.  The
              bat will pick up and drop objects at random and 'trade' them for
              whatever you're currently holding.  This can either be good
              (the bat swaps something locked in a castle with something you no
              longer need), or bad (the bad decides to swap the chalice you're
              carrying for a key). 
            
              
                
                  
               
              Bats?  Dragons?  What next, you ask.  How about a
              magnet?  No, not an evil magnet, just a plain ordinary magnet
              (well it might be slightly evil, we'll have to check on that and
              get back to you).  The magnet is a handy tool that will allow
              the player to attract objects if they're close enough.  The
              magnet is mostly used to grab objects that are either stuck in
              walls or are just out of reach.  Different objects have
              different levels of attraction (the chalice is the lowest), so
              don't think you're going to quickly snag the chalice by running
              around with the magnet (we're on to you!).  In addition to
              the magnet the player can also find a bridge.  This bridge
              will allow the player to move through walls when strategically
              placed (don't ask too many questions, it's magic alright?), but be
              careful not to accidentally trap yourself in an area with
              exit.  In addition to the magnet and bridge, you may also
              find various colored keys scattered around the kingdom.  Each
              castle is locked and can only be opened by the appropriate colored
              key (black, gold, white, etc.).  Due to an error in the game
              code, there's a small chance that the yellow key will be locked
              inside the yellow castle in the random game variation (3). 
              If this happens the game will be unwinnable.  Incidentally
              the bridge cannot be used to bypass locked castle gates, so no
              cheating!   
              
             
            Adventure is interesting in that it has no score, no life
              counter, and no timer.  The only winning condition is finding
              and returning the chalice, and the player can take all the time in
              the world to do that.  Although there are no lives, if the
              player is eaten by a dragon the game is considered over (you'll be
              trapped in the dragon's stomach).  At this point you can
              press the reset button to continue the game, sort of.  When
              reset any slain dragons will be resurrected but all the items in
              the kingdom will remain where they are so you can continue where
              you left off (the manual refers to this as reincarnation).
              
             
            Adventure has three different variations that control the scope
              of the game.  Variation one is the sort of a stripped down
              version of the game consisting of only the gold and black castles,
              catacombs (mazes), and only two of the three dragons.  The
              sword is always found in the gold castle (where you start) and the
              chalice is always in the black castle, making this a good
              variation to start with to help get your barrings on how the game
              works.  Variation two is the full game with all three
              dragons, all three castles and catacombs.  Variation three is
              the same as variation two, but the dragons and items are placed
              randomly in the kingdom making it different each time you
              play.  In addition to the three variations, the two
              difficulty switches can be used to adjust the difficulty. 
              The left switch controls whether or not the dragon will 'hesitate'
              before eating you (giving you a split second to get away). 
              The right switch controls whether or not the dragons are afraid of
              the sword or not.
              
             
             
            I'd be remiss in my write up if I didn't mention the famous
              Adventure easter egg.  While many people think that Adventure
              was the first game to have an easter egg due to it being the most
              widely publicized and being mentioned in books and movies like
              Ready Player One, this is actually not true.  The honor of
              being the first easter egg is a matter of debate, but that honor
              either belongs to Spitfire on the Channel F (although the easter
              egg could not be triggered on the released console) or Atari's
              arcade game Starship-1 both of which were released in 1977. 
              Adventure's easter egg can be triggered by finding theinvisible
              dot hidden in a walled off area of the black castle maze
              (variations 2 and 3) and two other items and bring them to the
              room then walk through the wall.  When done correctly you'll
              be in a room with the words Created by Warren Robinett running
              down the center.  An alternative way of triggering the easter
              egg is to bring almost every item in the game (including dead
              dragons dropped by the bat) to the screen to the right of the gold
              castle and walk through the wall when everything is flickering
              (this might take a few tries).  This works by exploiting a
              bug caused by the collision detection going wonky when too many
              items are on the screen at once.
              
             
            Warren has stated that Adventure was inspired by the old text
              adventure game Adventure.  Warren wanted to somehow do a
              version of Adventure for the Atari 2600, but his manager at the
              time told him that not only was this impossible, but that only
              upper management should be coming up with game ideas.  Warren
              decided to work on his idea anyway and came up with the idea of
              creating the world of Adventure in a simplistic graphical form
              that the 2600 could handle.  While Adventure on the 2600
              doesn't really resemble the Adventure text adventure, the spirit
              of the game is there and makes for a fine game in its own
              right.  Warren's Adventure code would later be used to create
              Superman, another 2600 game with a cult following.  Warren
              was originally assigned to do the game but decided to leave Atari
              so the game was programmed by John Dunn (of Snark fame)
              instead.  Interestingly the only known prototype
                for Snark has graphics from an early WIP version of
              Adventure in it as they were in development at the same time and
              probably reused EPROMs.  These graphics include a roadrunner,
              which was the original idea for the bat.
             
             
            
              
                
                  | Version | 
                  Cart Text | 
                  Description | 
                 
                
                  | ?/??/80 | 
                  Adven | 
                  Final version 
                     | 
                 
              
             
             
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