Battlezone 132
This prototype tests different from the final version, but after many
hours of play I couldn't find any differences. However after analyzing
the code it was discovered that this prototype contained minor code differences
(nothing visible) and a minor bug in the select button handling routine.
In this prototype if the select button is pressed rapidly it will
not register, it must be pressed at a normal speed for the game to recognize
it (which shouldn't be a problem for most people). Another minor
(very minor) difference is the repeat speed when the select button is
held down. In this prototype the game options will cycle by very
quickly, in the final version this was slowed down a bit.
Special thanks to Thomas Jentzsch for analyzing the source code.
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