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Battlezone
Name:
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Battlezone |
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Company: |
Atari |
Model #:
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CX-2681 |
Programmers:
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Mike Feinstein, Josh Littlefield, and Brad
Hauser (GCC) |
Year: |
1983 |
Released?
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Yes
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Notes:
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At least three
different versions of Battlezone were programmed. |
Originally released in 1980, Battlezone was a unique
action/combat game, combining high resolution wire frame graphics
with a 3D perspective. In fact, did you know that Battlezone
holds a place in gaming history as being the first arcade game to
do 3D? That's right, 3D tank combat at its finest, years
before the game Stellar 7 would revive the concept on home
computers.
The first thing most people say after seeing the
Battlezone on the 2600 is "This doesn't look like
Battlezone!". Yes it's true, due to the limitations of the
2600, Atari had to drop the wire frame graphics and resort to
standard raster graphics instead. The next thing most people
notice is that the game is no longer viewed through the targeting
scope of the tank. It's unknown why Atari changed this, but it was
probably due to memory constraints. It wouldn't be until the
release of Activision's Robot Tank (a similarly themed tank game)
that the 3D targeting scope would finally make an appearance.
Even with these changes, Battlezone is a great
port. Although part of the draw of the arcade version was
that everything looked liked it was computer generated in
futuristic (at least at the time) 3D graphics, the great
gameplay was kept in tact and in the end this was what most
gamers were looking for. Also missing from the 2600 version are
the 3D obstacles that littered the landscape. These
obstacles could be used strategically to hide from enemy fire
and tended to get in your way (adding a little bit of an extra
challenge). Although these drastic changes to the were
necessary to port Battlezone to the underpowered 2600, some of
the magic is gone as a result.
Did you know that at least three different versions
of Battlezone were programmed? Steve Woita and Dan Hitchens
had been assigned by Atari to do the 2600 Battlezone conversion
in-house. Dan and Steve's version was to have used vector
like graphics to simulate the arcade game as closely as possible
(this would have been quite a feat on the 2600). However
after they had been working on Battlezone for about a month they
were informed that GCC had also been working on Battlezone and had
already finished their version. Carla Meninsky was also
programming an entirely different version of Battlezone before she
briefly left Atari. It is unknown what happened to this
version.
For some strange reason the PAL version of
Battlezone has less colors and details. No one is quite sure
why, but it's most likely just a rushed conversion job.
Version |
Cart Text |
Description |
5/2/83 |
Battlezone 122 |
Minor shooting and color
differences |
5/12/83 |
Battle 132 |
Very minor code differences |
5/24/83 |
Battlezone 5-25 |
Final Release |
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to 2600 Software
|