Beamrider

Name:
Beamrider
Company: Activision
Model #:
AZ-037
Programmer:
Cheshire Engineering
Year: 1984
Released?
Yes
Notes:
Original game design by David Rolfe

 

According to the manual, Beamrider is 3D. Dark, Dangerous, and Demanding. Riiiight.  Silly acronyms aside, Beamrider is a futuristic shooter which takes place on beams of light.  Your mission is to destroy the aliens that inhabit a restrictor shield which has mysteriously surrounded the earth.  The restrictor shield is 99 sectors deep, so unless you have the reflexes of a cat and a lot of time on your hands it's doubtful you'll ever see the ending.

 

While it may not be in true 3D, Beamrider uses a nice perspective to give the illusion of 3D.  Enemies appear on the distant horizon and slowly move their way towards your ship at the bottom of the screen.  The whole game looks like a flat version of Tempest, and plays somewhat similar.

 

To advance to the next sector, you must blast all 15 enemy ships which infest the beams.  You must be careful however as not all ships can be destroyed by your normal blaster, certain enemies such as Blockers and Trackers can only be destroyed by torpedoes.  Your ship comes armed with only three torpedoes, so use them carefully.  After you've wiped out all 15 ships the Sector Sentinel will appear, this is the sector boss and can only be taken out by a torpedo.  Since the Sector Sentinel hides at the far end of the beam hitting him is tough, but thankfully there is no penalty for letting him escape.  Every now and then you'll see what appears to be a small yellow version of your ship slide down one of the beams.  This "Rejuvenator" is really an extra life so grab it quickly for a free man, but be careful not to shoot it or it will turn into a pile of debris that is deadly to the touch!

 

While Beamrider may have been a mediocre game on more advanced systems such as the 5200 or Colecovision, the 2600 version really pushes the system to its limits.  3D perspectives are almost impossible to do on the 2600 (see Tempest), but somehow Dave Rolfe managed to pull it off.  Just remember that to start each level you must push the joystick forward (to open the launch doors).  I wonder how many gamers sat there pushing the joystick button wondering why their game wouldn't start?

 

Version Cart Text Description
?????? Beamrider AZ-037 (c)1983, 1984 Activision, Inc. Final Version

 

Return to 2600 Software