Bicycle Trainer
Name:
|
Bicycle Trainer
|
|
Company: |
ExerVision |
Model #:
|
N/A |
Programmer:
|
Leonard Dorfman
|
Year: |
1985
|
Released?
|
No
|
Notes:
|
Found in
2021
|
In the years following the gaming crash,
companies were looking into various ways to use the
Atari 2600 for something other than gaming. The
logic was that millions of people had 2600's sitting in
their homes collecting dust now that the gaming 'fad'
was over and that maybe these old game consoles could be
repurposed into something else. Not only that, but
2600's could still be bought dirt cheap at closeout
sales so companies could stock up on a cheap 'computer'
in order to use it with whatever non-gaming use clever
programmers could come up with. Some of these
ideas included a Golf
Simulator Diagnostic Cart, a Television
Test Pattern Generator, and even a home
fitness pad years before Nintendo created their
own version.
Leonard Dorfman and and his business
partner Roy Robinson saw the potential of this market
and decided to develop their own offering. The two
formed ExerVision, a company that would develop software
and hardware that would allow an exercise bike to
interface with the humble 2600. Atari actually had
the same idea a few years earlier with their Puffer
project (using an Atari 5200 instead of a 2600),
but that project was eventually cancelled.
Unfortunately for ExerVision it would appear that the
world still wasn't ready for such a radical concept.
While the program has been found, the special
hardware interface for the exercise bike has not.
This makes it incredibly difficult to get the program to
actually do much of anything. Without the exercise
bike being plugged in the screen doesn't actually display
anything. To get the interface to appear the user
must push down on the left joystick. This brings up
a screen with a bunch of stats and a nice little
graph. The abbreviations for these stats are a
little cryptic and not all of them can be changed.
BPM
|
Beats Per Minute |
The users heart rate |
MPH
|
Miles Per Hour |
How fast the user is
going |
RPM
|
Revolutions
Per Minute |
How fast the bike tires are spinning |
CPM
|
Calories Per
Minute |
How many calories the user is burning per
minute |
TOT
|
Total Calories |
How many calories the user burned
over the entire exercise time |
ELT
|
Elapsed Time |
How much time has
elapsed since the start of the program |
DST
|
Distance |
How far the user has gone (in
miles)
|
EXT
|
Exercise time. |
The total time the user has selected for
exercising. The program ends when the
ELT reaches the EXT.
|
From this screen the user can select one of
three different graphs at the bottom of the screen (or
even none at all). These graphs represent the speed
the user is supposed to maintain at various points in
time. The idea was that the user would speed up
(peddle faster) and then ease up (peddle slower) in order
to match the graph line. This would give the user a
balanced exercise experience. The speed indicator
goes from 0 to 30, but without an actual exercise bike
hooked up it's almost impossible to get the program to
register over 4 MPH so the users graph looks more like a
straight line. After pressing reset, the speed meter
will switch over to the left side of the screen. To
actually start the program the user must push right on the
left controller 20 times, this will start the exercise
routine.
With the routine started the meter will slowly move to the
right, leaving a graph line behind it based on your
speed. To increase your speed the user must
constantly tap right on the left joystick. Once the
program has started the user must constantly press down on
the left joystick to keep the screen visible. This
is because the 2600 is actually attempting to communicate
with the non-existent exercise bike and will blank the
screen if it doesn't receive some sort of feedback.
After one minute and fifty one seconds the marker reaches
the end of the graph and everything will stop until the
reset button is pressed again. The user cannot
change the graph once the program has started and must
turn the the 2600 off and on again to change it. The
user can also press up on the right joystick to increase
the BPM. Because of this it is assumed that the
right joystick port would have been hooked up to some sort
of heart monitor.
It's unknown in ExerVision actually
submitted their work to any companies or if the program
got further than the 'proof of concept' cartridge that
we have today. As it stands Bicycle Trainer is an
interesting relic of a time when people were trying to
do new and exciting things with the 2600. While
their exercise bike idea didn't pan out, ExerVision kept
at the idea of using computers with exercise machines
and eventually made software for indoor rowing machines.
Version |
Cart Text |
Description |
3/6/85 |
|
Only known copy
|
Return
to 2600 Software
|