Prototype
Differences
|
The font for the copyright is different.
It's smaller and the I in Atari isn't capitalized. |
Missing Elmer's
house at the top of the screen
|
You
cannot steal Elmer's bullets in this version (they
don't exist!)
|
Likewise the glowing bonus carrots are missing due
to the inability to steal bullets |
The hole size is
not selectable
|
This version
contains a bonus timer which is displayed in the lower
left corner. After the hound finds you, the timer
starts to slowly count down until you jump in the hole.
This determines how many bonus points you get for
completing that level. |
The
intermission between levels is missing the hound
chasing Bugs with Elmer.
|
The
animation and sounds when Bugs misses the hole are
shorter and different. |
The
scoring in this version is much lower. The top row
is worth 3 points, the middle 2, and the bottom is only
worth 1 point. |
Extra lives are acquired at 100
points instead of 1000. |
There are
safe zones on the extreme left and right sides of the
screen where Elmer can't hit you. In the later
version the safe zone on the far right has been removed
and the safe zone on the left only exists on the lowest
level. |
Even though Bob Polaro and Allen
Murphy's initials appear in the code, they cannot be
triggered.
|
The left difficulty switch
affects how fast Bugs moves in this version. The
right difficulty switch does nothing. |
Elmer's bullets will travel to
the bottom of the screen instead of stopping at the level
you're on. |
The holes and shadow under Bug's feet are brown
instead of black |
Each of the levels has a brown line under the
green grass giving them an illusion of depth |