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Bugs Bunny
Name:
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Bugs Bunny |
|
Company: |
Atari |
Model #:
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N/A |
Programmers:
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Bob Polaro & Alan J. Murphy (Graphics) |
Year: |
1983 |
Released?
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No
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Notes:
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Bob Polaro and Alan
Murphy's initials are hidden in the game. |
Bugs Bunny was probably supposed to be part of Atari's
Children's series, but was shelved in favor of Snoopy and the
Red Baron after Snoopy tested better. Snoopy probably got
the nod because its a fast paced shooting game and Bugs Bunny is
more of an action game that's played in spurts. This isn't
to say that Bugs Bunny is a bad game, it's just different.
As the title suggests, you control Bugs Bunny who has been
rudely awakened from his slumber by Elmer Fudd and his rabbit
sniffing hound. Each level the hound will dig up a carrot
causing our pal Bugs Bunny to appear. Bugs must quickly run
and jump in the hole that appears where the carrot was before he's
shot by Elmer. This is actually a lot harder than it sounds
since it takes some skill to get Bugs lined up with the hole.
To help you out a bit, the left difficulty switch can be
used to make the hole wider or smaller, while the right difficulty
switch controls how fast Elmer shoots.
The screen is split up into three levels with a
carrot on each. Before the action starts, the player picks
which level he wants to try. The top level is the most
dangerous since its the closest to Elmer, but finding the hole on
this level is worth 70 points. The middle level is worth 60
points, and the bottom level is only worth 50 points. Once
you pick a level the hound will come and dig you up, and Elmer
will immediately start shooting at you. Underneath Elmers
house on the top level there are several white dots representing
Elmers current bullet supply. If bugs stands directly
underneath these bullets he can steal them and render Elmer
harmless for a short time. After stealing a bullet the
carrots on the screen will start glowing for a few seconds.
Grabbing these glowing carrots will net Bugs 250 points!
A level is completed either after you jump into the
hole or you shot by Elmer. After completing all three levels
the action moves on to the next board where Elmer moves and shoots
faster. Each board looks the same as the previous board with
a minor change in color. After eight levels you're
treated to a short intermission of Bugs chasing after a running
carrot with Elmer and the hound in close pursuit. Bob Polaro
admitted that this animation really didn't have a purpose, it was
just put in the game as eye candy because there was room left
over. Bob also had room to hide his initials, to trigger
them play the game up to the 11th level and then get shot while
jumping to the right. If you do this correctly Bugs will hit
the ground and BP AM will appear above him (Bob Polaro & Allen
Murphy).
It's easy to see why Snoopy won, Bugs Bunny just
doesn't have the long term playability that Snoopy does.
Bugs Bunny gets very hard very fast and younger players
would have trouble getting very far. Still, for seasoned
players Bugs Bunny offers more action and a challenge that Snoopy
lacks. Did Atari make the right decision in shelving
Bugs for Snoopy? It's really up to the player as both games
are excellent in their own different ways.
Version |
Cart Text |
Description |
?/??/83
|
|
Mid WIP
|
6/20/83 |
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Late WIP
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8/4/83 |
Bugs 8-4 |
Final version complete with two
player mode |
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|