Choplifter
Name:
|
Choplifter
|
|
Company: |
Atari |
Model #:
|
CX-26124 |
Programmer:
|
Greg Munster (GCC)
|
Year: |
1984
|
Released?
|
No
|
Notes:
|
Port of the
1982 Broderbund game
|
Back in the early days of computing it was hard to
find someone who hadn't at least heard of
Choplifter. This fun and deceptively simple game
had quickly become one of the staples of the Apple II
library upon its release in 1982. Through its easy
to learn yet hard to master style of play, Choplifter
had won over the hearts of both gamers and non-gamers
alike. Choplifter was so popular in fact that it
was voted Computer Game of the Year in 1982 (a huge
honor). Therefore its not surprising that every
major video game company wanted a version for their own
system, and Atari was no exception.
You are the pilot of one of the most
advanced rescue helicopters in existence. Your
mission is to rescue 64 UN diplomats who are being held
hostage by the enemy (you know, THE enemy). Armed
only with a machine gun and several bombs, you must make
your way through enemy territory and free the frightened
hostages from their prisons. Of course the enemy
isn't just going to let you waltz right in and rescue the
hostages unhindered, they've got other plans for you.
As soon as your helicopter crosses the
border you'll be under constant attack from one of three
enemy types.
Tanks |
Unlike the other enemies, tanks
can't actually harm your helicopter (unless you're
on the ground). However they can blow the
snot out of the hostages! Make sure you take
out all tanks with your bombs before attempting to
land and rescue hostages. |
Jets |
Jets are the most obnoxious enemy
in the entire games. Jet's quickly fly in
off the screen and launch a pair of missile at
your helicopter. If you're going too fast
there's no way to avoid the missiles, so make sure
you slow down when you see them flying in the
distance. Jets can also hit your helicopter
when it's on the ground, but they're not very good
shots when you're standing still. |
Mines |
Looking somewhat like a UFO, these
floating mines appear upon your third trip into
enemy territory. Mines are slow, but since
they're heat seeking they'll never give up the
chase once they've spotted you. Make sure
you take them out before trying to rescue
hostages. Also take note that mines can hit
you on your side of the border! |
Since you only have limited space on
your chopper (16 seats to be exact), you'll have to
make numerous trips back and forth to rescue all the
hostages. However when the hostages see your
chopper flying away they'll instinctively run towards
it, thus scattering the people around the playfield
(you didn't think they were going to form nice
single-file lines did you?) During this time
tanks will be patrolling the area near the prison
trying to shoot as many hostages as they can. Be
quick about rescuing all the hostages once you've
freed them or you'll quickly find yourself with a lot
more free room in your chopper than you should
have. Once you've rescued all the hostages
(or however many survived) the game will end.
Or at least that's how Choplifter is played on
other systems. Unfortunately the only known
prototype for the Atari 2600 version is fairly
incomplete. While all the graphics appear to be in
place (and looking rather nice), there's only a minimum of
gameplay actually implemented. The player starts out
in between the HQ and the barrier instead of on the
helipad (mainly because there is no helipad yet).
You can move around using the joystick and pressing the
button will cause the helicopter to turn to the
left. Pressing the button again will cause the
helicopter to turn back to the center and pushing it again
will cause it to turn to the right. You can also
hold down the button to make the helicopter continually
turn back and forth which is kind of amusing. There
is also a constant 'engine noise' going on in the
background.
At the top of the screen in the HUD there are are three
sets of numbers that change as you move around.
Normally these would be your hostage status (number
remaining, number rescued, number dead), but in this
prototype those numbers seem to correspond to the
horizontal location of the helicopter. The left
number appears to be which area of the screen you're on if
it was divided into quarters (F1 being the far left side
and F4 being the far right). The middle number
appears to be which area of the screen you're on if it was
divided into eighths. This counter starts at 00 on
the far left then goes up in hex increments of 32 (00, 20,
40, 60, 80, all the way to E0). Once you reach the
center of the screen it resets to 00 and counts up until
you reach the far right side which is once again E0.
The right counter ranges from 10 to 77 (in hex) and also
appears to keep track of the players current horizontal
position but with much finer increments. Flipping
the color switch to B&W will cause a different set of
debugging information to be displayed. The far right
number seems to be locked to whatever number was displayed
when the switch was flipped. The first two numbers
display something different but it's currently not known
what they represent. They seem to bounce between a
few sets of values even when nothing is in motion so they
may be tied to game variables other than position and
movement. All this debugging data was most likely used to
figure out when the screen was supposed to scroll and load
more data.
Flying off to the left and past the barrier will
reveal that the buildings, hostages, and tanks are all
implemented. The buildings don't appear to have a
destroyed state yet so they always remain intact.
The hostages will run around and wave at you, while the
tanks will patrol the area. Unfortunately you cannot
land to pick up the hostages nor can you fire/drop bombs
on the tanks. All you can do is fly over them and
watch them wave. Thankfully the tanks don't appear
to be able to shoot either, so the hostages won't be
killed. You can keep flying off to the left and see
that all four building are there. It's unknown if
the jets or mines are in the code as you cannot pick up
and return any hostages to trigger their appearance.
The left difficulty switch doesn't appear to do anything,
but the right switch controls where the helicopter can
move and how the screen scrolls. In the B position
the helicopter can move anywhere on the screen and has to
move to the far left or right of the screen to make it
scroll. In the A position the helicopter always
stays centered (sort of, it's actually a little to the
right of center) when the screen scrolls.
It appears that the programmer was trying to decide which
method worked best with the 2600.
Being such an early version, there are a number of bugs in
the game. If the player very slowly nudges the
helicopter off the edge of the screen it will immediately
appear on the right side instead of scrolling the
screen. Also, if the player keeps flying past the
fourth building they will eventually warp around to the
right side of the screen. Once this happens the
player is trapped and will continue to warp to the other
side of the screen when moving instead of the game
scrolling like it should. There is also no way to
die in this early version as the player cannot land or
crash and the enemy tanks don't fire.
The graphics are very nicely done. The helicopter is
large and well drawn as are the tanks. The buildings
and hostages look like they do in other versions of the
game and the programmer even implemented the little waving
motion which is a nice touch on such an underpowered
system. The helicopter blades aren't animated yet,
so it appears that it is just gliding around the screen,
but the motion is smooth especially when turning
around. The 2600 version of Choplifter was shaping
up to be a very nice looking port.
So what happened? Why wasn't Choplifter
released? No one really knows. Choplifter was
mentioned in several internal Atari documents and appears
to have started to go through the process of getting box
artwork made. In fact the box for Choplifter even
appeared in a Canadian
ad (in French), but it's hidden in a stack of boxes
so you can only see its side. It would appear that
Choplifter was another one of those titles that were
coming along nicely and simply disappeared for reasons
unknown. It's unknown if any further work was done
on Choplifter or if it was even finished.
Prototype
Box
Version |
Cart Text |
Description |
?/??/84 |
Choplifter
Broderbund
|
50% Complete
|
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