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      Congo Bongo
      
      
         
          |  
             Name: 
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          Congo Bongo | 
           
            
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          | Company: | 
          Sega | 
         
         
          |  
             Model #: 
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          006-01 | 
         
         
          |  
             Programmer: 
           | 
          Phat Ho & Steve Beck (Beck-Tech)  | 
         
         
          | Year: | 
          1983 | 
         
         
          |  
             Released? 
           | 
           
             Yes 
           | 
         
         
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             Notes: 
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          Ick! | 
         
       
        
      Often considered to be one the bigger disappointments in the 2600 
        library, Congo Bongo had alot of potential but was ultimately botched 
        on almost every system it came out for.  Only featuring 2 of the 
        4 arcade levels, this thing should have been called Congo or Bongo because 
        you're only getting 50% of the game!  
       
       
      While most of the other home ports were fairly decent (if only with 
        two levels), the 2600 had almost no chance of pulling off a decent conversion.  
        The original arcade game used a strange 3/4th isometric view to give the 
        illusion of 3D (much the same as Sega had done with Zaxxon), and if there's 
        one thing the 2600 doesn't do it's isometric 3D!  The 2600 was simply 
        not meant to handle diagonals or faked 3D perspectives.  So needless 
        to say the results weren't pretty.
       
       
       On the first level our fearless explorer must scale Primate 
        Peak (called Jungle Peak in the 2600 version) to catch the nefarious Congo 
        Bongo.  The level starts out with a series of small stairs which 
        you must climb while avoiding coconuts being throw by Congo.  Once 
        you make it to the top of the stairs, quickly cross the bridge to your 
        right and jump across the gorge.  Be careful not to stand on the 
        edge of the gorge too long or it will collapse!  Now you need to 
        walk through the monkey plateau and jump across the river.  Be careful 
        when jumping the river, as the monkeys like to jump on your back and weigh 
        you down!  To throw a monkey off, simply jump twice.  Once on 
        the other side of the river, climb the last two stairs and you'll chase 
        Congo off to the next level. 
       
       
      Now this level wouldn't be so bad, except the 2600 simply 
        cannot handle the pseudo 3D perspective of the arcade machine (but that 
        didn't stop them from trying anyway!).  The level looks like an exercise 
        in modern art, with large square splotches of yellow and green supposedly 
        simulating the stairs and some odd blue line hanging in mid-air simulating 
        the river.  I try not to come down too hard on the programmer since 
        he (or she) was obviously faced with an impossible task, but surely they 
        could have done better than this?  Thankfully the second level looks 
        much much better.
       
       
      The second level is much more pleasing to the eye (and 
        the stomach) than the first.  This time you must make your way across 
        the Lazy Lagoon (called the Great River in the 2600 version), and take 
        your revenge on Congo Bongo.  This time the programmer decided to 
        change the layout of the level due to the limitations of the 2600 (a wise 
        move).  The original level was a sideways romp across the river using 
        the same strange pseudo 3D perspective as the first level (this would 
        have been ugly folks!), but now it has been changed to a vertical screen 
        similar to Frogger . While some people may feel cheated, this was 
        actually a big improvement.
       
       
      To reach Congo our explorer must jump from the shore, to 
        the lily pads, to the hippos, to the platforms in the middle of the river 
        (is this Congo Bongo or Frogger II?).  Congratulations you're halfway 
        there, now comes the tricky part!  You must jump on the backs of 
        some giant fish to reach the other side, unfortunately these fish like 
        to dive unexpectedly so be careful.  Once on the other side, avoid 
        the charging rhinos (watch out, they're faster than you think!), and walk 
        up to Congo himself.  Now your character will proceed to give Congo 
        Bongo a hot foot (take that you dumb gorilla!), and you'll start over 
        again on the first level. 
       
       
      With craptacular graphics, dodgy collision detection, and 
        only two levels, Congo Bongo is a disappointment all around.  Sega 
        was noted for doing some awesome arcade games in their day, but their 
        home conversions usually bit the big one.  Strangely Congo Bongo 
        received rave reviews from many of the top videogame magazines of the 
        day, you've got to wonder what the heck they were smoking (or how much 
        Sega was paying them).
       
      
         
          | Version | 
          Cart Text | 
          Description | 
         
         
          | ?????? | 
          Congo Bongo Sample Only | 
          Final Version | 
         
       
        
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