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Cabbage Patch Kids 8-21-84
This is prototype is getting closer to the final version,
except that some things are still being tweaked such as the
bouncing ball. Scoring has been implemented in this
version, and the jumping bug has thankfully been fixed.
Also of interest in this prototype is that the first 10 scenes
are at a much higher difficulty level than they should be, as
bees come out all the time and dandelion puffs are frequently
encountered in odd places. However after going through the
first ten levels, all the enemies appear to disappear leaving
only platforms and water pits to contend with. It appears
that Ed may have been testing the higher difficulty levels in
this prototype.
Prototype
Differences
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The player has infinite lives. |
The first ten scenes play at a
much higher difficulty level than in the final
release. Bees and spiders appear on almost every
screen. |
The bouncing ball is green and does not
have collision detection. |
The lower bouncing ball does not
appear to have been implemented yet, only the high
bouncing variety. |
The vines are blue, but there is
still a bit of yellow at the top. |
The levels are in a different order. |
You don't die when the timer runs out. |
Three purple blocks occasionally
appear on some scenes. There is no collision
detection with these blocks and they appear not to have
been implemented yet. These were taken out of the
final release. |
Bees are everywhere in this prototype
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As are the dandelion puffs
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The vines are blue now
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But the balls are green...
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The apples are shaped properly
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Whee!!!
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