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Crystal Castles
Name:
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Crystal Castles |
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Company: |
Atari |
Model #:
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CX-26110 |
Programmers:
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Peter C. Niday (Programmer), Michael Kosaka
(Graphics), and Robert Vieira (Sound) |
Year: |
1984 |
Released?
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Yes
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Notes:
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Peter Niday's
initials may be hidden in the game. |
When it first appeared in arcades in 1983, Crystal Castles
amazed players with its sharp graphics and pseudo 3-D
mazes. Bringing any 3-D style game to the 2600 was thought
to be impossible, but programmer Peter Niday proved to be up to
the challenge. While it may not look exactly like its
arcade counterpart, Crystal Castles is an amazing piece of
programming and one of the top 2600 games of all time (not to
mention my personal favorite).
You play the role of Bentley Bear (who would later go on to star
in his own line of Atari ST education games), who after falling
asleep (dreaming about poached salmon of all things) has awoken to
find himself trapped in a giant crystal castle. Scattered
about the castle are thousands of glittering diamonds, emeralds,
rubies, and pearls (which just all happen to look like dashes)
which Bentley must collect. Of course one has to ask, what
does a bear need with gems (Bentley must have one heck of a salmon
habit)?
As is the norm, giant crystal castles are inhabited
by evil witches and their henchmen (err... henchcreatures).
The evil witch Berthilda is out to catch Bentley and turn
him into bear stew (lightly seasoned and served with a lovely plum
sauce). As Bentley moves through the castle he must avoid
all of Berthilda's deadly cronies, not to mention a deadly swarm
of killer bees! Run Bentley! Run!
Gem Eaters
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These tall green Centipede looking monsters
wander around the maze eating the very gems Bentley is
after. For the most part Gem Eaters are pretty
harmless as they would much rather go after gems than
Bentley, however they can become a nuisance when
confronted in a tight space. Gem Eaters are the only
creature that Bentley can destroy without the aid of the
magical hat! To destroy a Gem Eater simply run over
him while he's eating a gem (you'll see it quickly move
down his body). However timing is everything and if
Bentley isn't careful he'll end up a Gem Eater snack.
Gem Eaters can be helpful, as they often clear out
hard to get to areas of the maze. |
Nasty Trees
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As their name suggests, these trees are
NASTY! Quick and agile, Nasty Trees chase relentlessly
after Bentley without pause or rest. Bentley can
temporarily stun Nasty Trees by jumping over them, but the
best way to deal with them is to trap them behind a wall
or edge. Although Nasty Trees will eat the gems they
walk over, they don't go out of their way to find them |
Crystal Balls
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The only future Bentley will see in these
dangerous orbs is his own death. Crystal Balls
follow Bentley around the maze in a rolling motion,
gobbling up gems as they go. While they're not as
fast as Nasty Trees, Crystal Balls are just as deadly. |
Ghosts
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Ghosts are encountered only on a few
levels and are not a standard enemy. Ghosts move in
a random spastic motion over a very small area. Use
caution when collecting gems near a ghost. |
Skeletons
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Like Ghosts, Skeletons are rarely
encountered over the course of the game (although they are
more common than Ghosts). Skeletons move in a swift
gliding motion around the board, but their pattern is
random. |
Honey Pot
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The Honey Pot appears on certain levels and
is worth big points if Bentley grabs it. Even if
you're not after bonus points make sure you snag it
quickly or you'll run into. |
Bee Swarm
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The Bee Swarm is one of the most annoying
enemies in the game. The Bee Swarm appears every
couple of seconds on levels with a honey pot, and will
hover over the pot for a brief time. To get rid of
them, simply grab the honey pot while they're temporarily
away. If Bentley spends too long on any given board,
the Bee Swarm will come down and chase him around the
screen (at an alarming speed). Consider them your
cue to get a move on. |
Cauldron
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The Cauldron is similar to the
Honey Pot except it's deadly to the touch (mmm. Bentley
stew). Consider it a non-moving enemy and avoid it! |
Magic Hat
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The Magic Hat appears on certain levels
(always on the fourth board). By grabbing the Magic
Hat Bentley can make himself invincible for a short period
of time. At the higher levels the Magic Hat will
start jumping around and will turn into a Crystal Ball if
not picked up quickly enough. |
Berthilda
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Berthilda appears on the fourth board of
every level, slowly cruising the level on her
broomstick. Berthilda can be destroyed by Bentley if
he's wearing the magic hat, although he doesn't have to go
after her. Consider her bonus points. |
Using the exact same mazes as the arcade version
would have been impossible on the 2600. The main problem
with the arcade mazes were the small walkways and twisty
passageways which just weren't within the 2600's abilities (the
2600's background graphics are extremely low-res), therefore Peter
had to create several new mazes for the 2600 version. These new
mazes were very open and removed most of the small ramps and
walkways but were challenging nonetheless. Also taken out of the
2600 version was the trackball control scheme used by the arcade
game (very few 2600 games had trackball support). This wasn't much
of a loss as most players found using a joystick made the game
much easier, but the purists still complained.
It's simply amazing how many levels and how much
detail was crammed into a tiny 16K cart. Crystal Castles
liberal use of pseudo 3-D really makes it unique among 2600 games.
Top-notch graphics and awesome gameplay helps make Crystal
Castles one of the top ten 2600 games of all time.
Version |
Cart Text |
Description |
1/4/84 |
Crystal Castles 1-4-84 |
Levels are in a different order |
1/16/84 |
Crystal Castles 1-16
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Final Version |
?/??/84 |
Crystal Castles PAL |
Final Version (PAL) |
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