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Cubicolor
Name:
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Cubicolor |
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Company: |
Imagic |
Model #:
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N/A |
Programmer:
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Rob Fulop
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Year: |
1982 |
Released?
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No
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Notes:
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Only 60 Cubicolor carts exist.
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Based on the board game Rubik's Race, Cubicolor is addictive puzzle
game by famed programmer Rob Fulop. Rob wrote Cubicolor in between
programming Demon Attack and Cosmic Ark, but it was not released because
Imagic wanted an action game instead. Rob had 50 prototypes made
and hid them away, hoping that one day Imagic would come to their senses
and release Cubicolor. Unfortunately Imagic folded in the wake of
the great crash, and Cubicolor went unreleased. Rob then sold off
the prototypes to collectors in the late 80's for $100 each. Some
time in 1993 Rob found another 10 cartridges and sold off a second batch
to some very lucky collectors who had written him personally.
The screen consists of two cubes, with player one on the top and player
two on the bottom. Each cube has 24 squares plus one blank square
(5x5). At the start of the game, the squares are randomized and
a 3x3 pattern is generated. The player must make the 3x3 center
of the cube match this pattern (ignoring the 16 squares in the outer ring).
The player can move the squares by sliding them one at a time into
the blank square. This concept should seem familiar to anyone who
has played the old sliding puzzle game. Once you match the pattern,
you win! Since there's no computer opponent to play against, the
player must simply try to solve the puzzle in the fewest number of moves
as possible. The two player games are a bit more fun, with two players
trying to solve their cube first.
While it may not be the most exciting game on earth, Cubicolor
still fun and offers a good challenge. Puzzle games were never the
most popular genre on the 2600, but Cubicolor probably could have done
fairly well if released commercially. With the addition of some
background music and a computer opponent, Cubicolor would have made an
excellent addition to the 2600 library.
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