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Dark Chambers
Name:
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Dark Chambers |
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Company: |
Atari |
Model #:
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CX-26151 |
Programmer:
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Adam Clayton (Sculptured Software) |
Year: |
1988 |
Released?
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Yes
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Notes:
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Originally called
Dungeon |
At first glance it's easy to pass Dark Chambers off as a mere
Gauntlet clone. However did you know that it's Gauntlet
that's the clone? For you see, Dark Chambers is actually
based off an 1983 APX (Atari Program Exchange) game by John
Palevich called Dandy. Two years later Ed Logg created his
arcade mega hit Gauntlet, using Dandy as inspiration. John
was none too happy about this and planned to file a lawsuit, but
later settled out of court (rumor has it he received a free
Gauntlet machine). A few years later in 1988, Atari
re-published Dandy for the 2600, 7800, and XE under the name
Dark Chambers. This time however Atari gave John proper
credit and no lawsuits were filed.
Although Dark Chambers may be similar to Gauntlet, it's actually
a little less complex. The first (and probably most
noticeable difference) is that Dark Chambers only supports two
players at once instead of four. Also of note is that the
players are the same, there are no special job classes in DC.
Dark Chambers also lacks the special power ups and theme
levels that made Gauntlet so interesting. There are no
rebounding shot amulets, no "Don't touch any food" levels, and
sadly no fire breathing dragons.
So what does Dark Chambers have? Just about
everything else Gauntlet does. Players must work their way
through twisty mazes, shooting (throwing daggers) at monsters and
their generators, while trying to collect treasures and food.
There are keys and locked doors, food and poison, and even
bombs (which take the place of potions) that can kill all monsters
on the screen.
Although Dark Chambers doesn't have the fancy power
ups that Gauntlet does, there are still three basic power ups to
collect. There are Guns to increase your firing speed,
Daggers to increase the power of your shots, and Shields to help
reduce the amount of damage you take.
One new twist that Dark Chambers adds are traps.
Traps look like squares with X's through them, and will
damage your player if you walk through them. Unfortunately
most of the time, traps just happen to be right in the way of the
good treasure, so you're going to have to decide just how badly
you want it.
Although Dark Chambers is an amazing feat of
programming for the 2600, the graphics are somewhat lacking.
Enemies tend to look a bit blocky, and there seems to be a
distinct lack of variety at times. Still, Dark Chambers did
its best to try and bring the 2600 into the modern age with level
intermission titles, simultaneous two player action, a snazzy
title screen, large open levels, and other features not often seen
in 2600 games. Although it never achieved quite the fame as
its predecessor (successor?), Dark Chambers is a fun cooperative
maze crawl on a system that was far too lacking in adventure
games.
Version |
Cart Text |
Description |
11/22/85 |
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Early Title Screen |
5/9/88 |
Dark Chambers C300042-151A 2600 NTSC 5/9/88 |
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7/26/88 |
Dk Chmbrs PAL 2600 7/26/88
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