Prototype
Differences
|
The game is still called Excalibur |
The game only consists of the
countryside area (the first load). |
The map is incomplete with
large empty areas and areas with many structures in
close proximity. |
The map is much smaller |
Structures which you cannot
get to can appear beyond the boundaries of the
map. This mostly happens on the left side of the
map.
|
The barrier preventing the player from moving
too far off the screen is missing from the south.
This means the player can keep moving south and into an
empty land with no objects. |
The
trees are facing the opposite direction
|
There are structures in the
game which were removed from the final version such as
Mazes, Gates, and Doors. Doors will transport your
character to a random location. |
There are no Pits, Huts, or Temples in this version. |
Your inventory
show you are carrying game objects instead of items
(swamp, grass, trap, bridge, tree, castle, church,
maze, lake, door, gate). Using any of these
items has no effect.
|
There are no regular items in
the game although they are in the game code. Items
include Key, Shield, Scroll, Chest, Potion,
Coin, and Sign. |
Items can appear as regular enemies. This
is the only way to see the item graphics in the game. |
Your character starts out with
random str and dex
|
You start out with no gold
instead of 200
|
Structures other than churches
cannot be entered and have no function
|
The donation amounts for the
church are 100 or 10 gold rather than 200 or 15.
|
The bug which makes some
objects (usually trees) appear larger than they should
is much worse in this version and can effect all the
object on the screen! |
Resetting starts your
character back at the original starting spot instead of
where you currently are. |
Some monsters are not present
in this version (Golems, Monkeys, Slimes, and Snakes).
|
The Maniac monster is called Smiler |
It is not possible to lose dexterity
|
The glowing hut with the
ID papers is missing |
Traps can be in any place, not
just around castles. |
The grass is yellowish instead of green |
There is no box around the input window |
The blue bar at the bottom of the screen is
missing |
The green of the background extends all the way
to the bottom of the screen |
The left side of the screen has not been blacked
out to hide the HMOV bars |
When you die the screen plays the funeral march
tune twice instead of Taps. The screen then
changes colors randomly. |
The 'We're in the Money' tune that plays when
finding gold after killing an enemy is slower |
When touching objects the text says 'A
<object>' instead of just '<object>' |