Prototype
Differences
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The Starting location is different. You
start the game on a screen with the dragon and fire
rather than the jewel.
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The Room layout is very
different. There are open rooms with small blocks
and what appear to be hedges.
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There is no collision detection with the walls.
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The rooms will repeat themselves if you leave
them in certain directions. This generally happens
when you leave through a wall, but some of the 'real'
exits do this as well.
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Instead of a throwing axe, this version features
a sword. The sword works the same way as it did in
the original Adventure but it appears to be a bit
longer. Unlike the axe you only need to touch the
figures with the sword to kill them.
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The throwing isn't working correctly in this
version. Objects will be thrown only after
dropping them and moving away. If done correctly
the object will suddenly move across the screen,
seemingly of its own accord.
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The elves don't appear to pick up any other
object other than the sword.
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Although the elves can kill you with the sword
if they possess it, the collision detection is somewhat
broken so this rarely happens.
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The sound for dropping objects is different in
this version |
The player moves much faster |
The wall colors are different. They're
mostly blue but one room has white walls.
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