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The Entity
Name:
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The Entity |
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Company: |
20th Century Fox |
Model #:
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11036 |
Programmer:
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Mark Klein |
Year: |
1983? |
Released?
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No
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Notes:
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Based on the 1981 horror
movie |
Based on the horror movie of the same name, The Entity is an interesting
action game by programmer Mark Klein who was also responsible for two
other unreleased TCF games (Pick Up and Look Ahead). Much like his
previous game Pick Up, The Entity deals with a rather adult theme (the
movie involved a young woman who was being raped by a ghost). This
could be why 20th Century Fox chose not to release the game.
Despite the name, the game itself really doesn't resemble the movie
"The Entity" at all. In the game your goal is to move
the Entity to the highest plane of existence before your energy runs out
(wasn't that called Nirvana?). How are you to accomplish this goal
you ask? An exorcism? One of those cool Ghostbuster proton packs?
A virgin sacrifice? Nope. All you have at your disposal are
walls. That's right, walls...
The game is divided up into several rows (planes of existence) similar
to Taz, but in The Entity you can only see three rows on the screen at
one time. Between each of the rows is a portal (hole) through which
you must force the Entity. As previously stated, this is accomplished
through the careful placement of walls (ok so they're really probably
some kind of electrostatic ectoplasmic energy barrier, but let's just
call them walls for now). The walls are moved by pressing the joystick
left and right. Once a wall lines up with the portal it will 'lock'
into place, thus giving the bouncing Entity no where to go but up.
At this point you may be saying to yourself "Hey
this sounds easy!" (you've got some nerve mister!), but there's a
catch. You see the Entity doesn't like to be pushed around, in fact
that makes him angry (you don't want to see him when he's angry). So
every time you force the Entity through a portal it will begin to resist
by bouncing faster and pushing back on the walls more and more. Also
keep in mind that the Entity isn't stupid, if it sees that you're about
to trap him, he'll turn red and begin to go berserk. Trapping the
Entity once he turns red is a difficult task at best, so try not to tip
him off by keeping the walls back until the last possible moment.
Thankfully you have a secret weapon up your sleeve...
Liquid Helium! (the secret weapon of choice for Entity busters since 1983).
By tapping the fire button you can give the Entity a little squirt
if the ol' He and slow him down for a bit. Ironically it's the same
Helium (located in a tank at the bottom of the screen) which ultimately
proves to be your downfall. If you are unsuccessful in forcing the
Entity up through the planes of existence it will plunge into the tank
and cost you 25% of your energy (but on the bright side the Entity will
be slowed down for a short time). Once you run out of energy
the game is over.
So why was The Entity never released? Several factors
may have ultimately lead to The Entity's demise. First and foremost
was probably the games subject matter. Not only was the movie a
little 'adult', but it wasn't exactly a box office success (unlike other
TCF game's such as Porky's or Fantastic Voyage). Another factor
may have been that The Entity's gameplay, which while fun, is not stellar
by any means and grows boring after only a short time. Whatever
the reason for its cancellation, The Entity is an interesting look into
the darker side of 20th Century Fox.
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