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Escape From The Mindmaster
Name:
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Escape From The Mindmaster |
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Company: |
Starpath / Arcadia
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Model #:
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AR4200 |
Programmer:
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Dennis Caswell |
Year: |
1983 |
Released?
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Yes
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Notes:
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Originally called
Labyrinth |
Escape From The Mindmaster was one of Starpath's first
multi-load games. By having multiple loads Starpath was
able to increase the complexity and length of their games in
such a way that would have been impossible on an 4K or 8K
cartridge. As the title title suggests, Escape From the
Mindmaster is a strategy game in which the player must solve
devious puzzles in an attempt to impress the Mindmaster, an
devious being who has kidnapped and imprisoned you in a giant
maze.
Each level of Escape From the Mindmaster consists of two
different segments: The Peg Puzzle Maze, and The Intelligence
Test.
The Peg Puzzle Maze
This is the main part of the game, and as such is the portion in
which you will spend most of your time. The Peg Puzzle, as
you may have guessed, involves finding a peg and placing it into
the proper hole (that's what she said...). Each peg is
hidden somewhere in the diabolical maze, and must be located
before time runs out. Fortunately you are given a map of the
maze, however it does not show the locations of the pegs, you must
find those yourself.
The mazes are fairly straight forward; Pushing
up and down moves you forward, while pushing left and right turn
you 90 degrees in the appropriate direction. Hidden
somewhere in the maze is a locked door which leads to the next
level, this door will not open until all the pegs have been put in
the holes. Starting on maze four there are devious one-way
doors which disappear and will not allow you to go back once you
pass through. Plan your strategy carefully around these
doors.
Of course it wouldn't be much of a game without
some obstacles to get in your way. In Escape From the
Mindmaster these obstacles take the shape of the Alien Hunter, and
the Sliding Force Field.
The Alien Stalker
The Alien Stalker is a little green guy which roams
the maze stalking you. His whole goal in life is to hunt you
down and steal your lives. If he touches you, you will lose
of chances (lives), so be careful. Thankfully there is a
warning sound which accompanies the Stalker, tipping you off that
he is near. Another plus is that the Alien Stalker cannot
pass through doors or walls, making it possible to avoid him
altogether with just a little strategy.
The Sliding Force Field
The other obstacle in the maze is the Sliding Force
Field. The Force Field appears as a block which randomly
moves throughout the maze. However instead of moving down
corridors like the Alien Hunter, the Sliding Force Field moves
sideways through walls! As you probably guessed the Force
Field is deadly to the touch, so avoid it when possible.
The Intelligence Test
As you advance through each maze you will be given
a surprise intelligence test. Each maze has its own unique
test, which tests a different attribute.
Test 1: Agility - This is one of the simpler tests,
as all you must do is jump form side to side avoiding falling
bricks. If you get hit by four bricks you fail the test.
Test 2: Reflexes - In this test you must try and
move the joystick in the direction of the flashing arrow as
quickly as possible.
Test 3: Recall - Basically a game of Simon Says.
Here you are shown a sequence of arrows and must reproduce
the pattern with the joystick.
Test 4: Dexterity - This test is very similar to
the first one. Here you must make your way through a stream
of falling bricks, but this time you cannot touch even one.
Test 5: Coordination - Lunar Lander! In this
test you must land a spaceship on the platform without using too
much fuel. This is by far the trickiest of all the tests.
Test 6: There actually isn't a test in the sixth
maze, the player simply has to find their way to the exit through
a randomly generated maze.
Escape From the Mindmaster proves that the 2600 was
capable of complex strategy games, if the programmer put their
mind to it (the extra memory of the Supercharger helps too).
Starpath showed that they really knew their stuff, and that
they were not afraid to put out a game that wasn't the 'norm'.
Escape From the Mindmaster is a brilliant thinking/action
game, and is truly one of the hidden games of the 2600
library. Interestingly it appears that Escape from the
Mindmaster was also being ported to the Colecovision but was never
finished.
Version |
Cart Text |
Description |
?/??/82 |
Labyrinth |
Early WIP |
7/17/82 |
Labyrinth |
Mid-level WIP |
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