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Fantastic Voyage
Name:
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Fantastic Voyage
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Company: |
Twentieth Century Fox
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Model #:
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11008 |
Programmer:
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David Lubar
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Year: |
1982 |
Released?
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Yes
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Notes:
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Based on the
1966 movie
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Based on the 1966 movie of the same name, Fantastic Voyage is
a vertical scrolling shooter by prolific programmer David
Lubar. David programmed many different games for Sirius
and Twenty Century Fox along with freelancing for other gaming
companies such as Spectravideo and HES. While many TCF
movie based games were released under different names on other
systems (giving the idea that they were actually previously
existing games with a movie title tacked on), this was
apparently not the case with Fantastic Voyage. According
to David "Fox wanted us to write games that could be marked with
movie titles from their library. When I saw the available list,
I leaped on this one. I grew up reading Asimov's books, and I
knew the movie.". Fantastic Voyage is also one of the few
movie based games to be released under the same name on other
systems (the Atari 8-bit computers in this case).
Oddly the Apple II port was renamed Plasmania, most likely
because Sirius released it themselves (TCF did not publish games
for the Apple) and they couldn't or didn't want bother obtaining
the movie license.
The premise behind Fantastic Voyage is that you are piloting a
submarine that has been shrunk down and injected into a patients
bloodstream. You must travel through several different parts
of the patients body to reach and destroy a life threatening blood
clot. There are six areas (or phases) in each level which
you must complete before reaching the blood clot. Not all
the phases appear on the first few levels which adds to the replay
value. Phase 3 doesn't appear until the second level and
phase 4 doesn't appear until the third. Different enemies
show up in different phases, and some are more deadly than others.
Being a living organism, the patient's body is full of various
objects. These objects can be good or bad, so simply
blasting everything in sight isn't a viable option unless you want
to flatline your patient in a hurry. First up are Defense
Cells which are rocket shaped enemies that show up on phases 1, 4,
and 5. Defense cells are only a hazard to the player, not
the patient so only blast them if they're in your way. Next
we have Bacteria which show up on phase 3. Bacteria are
tough customers which must be shot three times to completely
destroy them. Any Bacteria which are allowed to get past the
player will damage the patient. Rounding out the mix are
Antibodies which are small little 'bullet' shaped enemies that
only appear if you run into the sides of the screen (don't do this
as it hurts the patient) and will damage the patient if they hit
the other side of the screen.
In the final phase you will begin to run into
Clotlets which are for some reason indestructible and must be
avoided rather than shot. When you final do reach the Blood
Clot it must be shot 15 times before it is destroyed.
Failing to destroy the Blood Clot (or running into it) is an
automatic game over. In addition to all the body
defenses trying to destroy you, there exist a few friendly
faces. Enzymes (which look like an odd key) periodically fly
across the screen and will restore some of the patients health
when shot. Shooting all the enzymes you see is the secret to
surviving at the higher levels. Another friendly object are
blood cells which show up on phases 2 and 4. Blood Cells
won't help the player but should not be shot or they will cause
damage to the patient.
At the bottom of the screen are the heart monitor
and the time clock. The heart monitor shows the current
status of the patient (the faster the heartbeat the worse
condition the patient is in), while the clock acts as a game
timer. Each time the minute hand moves around the clock the
patient's condition deteriorates. This prevents the player
from take a slow leisurely route through each level. The
better shape the patient is in when you destroy the blood clot,
the more bonus points you will receive. The number in the
bottom right of the screen indicates how many patients you have
saved (e.g. How many levels you've completed).
Fantastic Voyage is full of nice little touches
that make an average game a lot more interesting. The game
has a pause feature (trigged with the Color switch) which has the
side effect of causing the screen to flash crazy colors (I thought
I broke my cart the first time this happened). In addition
to the standard easy/normal/hard difficulty options there are also
'extended' options which make each of the game sections longer
which is an unusual feature. The game also starts out with a
long playing demo showing the player what to do which is a nice
touch, especially in the modern era when the game manual is most
likely long gone.
Fantastic Voyage is a competent little shooter and
was probably good fun at the time it was released. However,
like many 2600 games of the time, if you didn't have the manual
you wouldn't have guessed that the game takes place in a human
body as the walls are oddly jagged and most of the enemies are
somewhat abstract (although how does one draw a convincing looking
enzyme using the 2600's limited graphics capabilities?).
While these graphics are serviceable on the 2600, Fantastic Voyage
was also released on the Atari 8-bit computer line with almost
exactly the graphics! This must have been a let down for
those 8-bit users hoping for more than a straight 2600 port.
Version |
Cart Text |
Description |
11/4/81 |
Caverns 11-4 |
Minor color changes
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to 2600 Software
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