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Firefox
Name:
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Firefox
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Company: |
Atari (Roklan)
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Model #:
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N/A
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Programmer:
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Bob Curtiss
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Year: |
1983 |
Released?
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No
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Notes:
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Based on the
1982 movie
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Found in the collection of a former Roklan programmer, Firefox
(a.k.a Fighter Command, a.k.a. Combat II) was a bit of a mystery
when it first discovered. On one hand it appears that
someone at Roklan was working on a plane combat simulator
(nothing unusual about that), but then there’s the fact that one
of the three prototypes is clearly labeled Combat II and was in
an official Atari lab loaner case. While various 3rd party
games have been found in Atari lab loaner cases in the past
(usually for employees examining other companies games), this
prototype was a bit different in that it was an unfinished WIP
and it was a completely new and unknown game. Adding to
the confusion is the fact that there was already a completely
different game called Combat II being developed by GCC for Atari
at the time (which was also unfinished and never
released). The mystery was finally solved however when a
very early demo version of the game labeled Firefox was
found. Not only has the name Firefox appeared on several
internal Atari lists, but according to a former Roklan
programmer this game was being developed for Atari. It
appears that the game has positively been identified once and
for all.
Mystery origins aside, Firefox is an impressive jet fighting
simulation that really shows off the capabilities of the
2600. Upon booting the game the player is shown a hanger
with several jets ready to launch. Pressing the fire button
opens the hanger door and brings the player to the cockpit
view. The cockpit screen has five different options that are
slowly highlighted one by one. To select an option the
player must push the button when the appropriate one is
highlighted. Holding the button down will continually select
that option until the button is released
Missile – Although this option has a status bar next to it
indicating how many missiles are left, it is non functional in
this prototype. This option will turn to Guns once combat
begins.
Defense – This is another non-functional option. There is a
status bar next to it which is assumed to represent how much
damage the jet can take. It is unknown what selecting this
option would do though.
Radar – Switches to the radar screen as long as the button is held
down. The radar screen shows the location of any enemy jets.
Faster – Increases the speed of the jet. The longer you hold
the button down the faster the jet will go until the speed reaches
its maximum. As you increase your speed, a bar will appear
next to the Slower option indicating how fast you are going.
Slower – The opposite of the Faster option. Acts the same
way except it will decrease your speed. Holding down this
option will cause the speed bar next to it to decrease.
Also shown on the cockpit screen are your fuel, altitude, score,
status bar, and what is assumed to be three status indicators.
To take off the player must hold down the Faster
option to increase speed. Once in the air, the player can
fly around for a short amount of time before an enemy jet shows up
(visible on the radar) and imitates combat mode (as indicated on
the status bar). Once in combat mode the Missile option
turns to Guns and is permanently highlighted. Now you can
push the fire button to shoot at the enemy jet. This is
harder than it sounds as the jet moves very fast and it’s hard to
keep it in your crosshairs. Unfortunately that’s where the
fun stops as there doesn’t appear to actually be a way to shoot
down the enemy jet, so the combat never ends. If the player
presses reset at this point the cockpit view will still show Guns
instead of Missiles and it will be permanently highlighted so the
game cannot be started. The player must completely turn the
game off and on again to start over.
One interesting feature of this prototype is that
flipping the Color switch to B&W produces a nice looking color
bar chart which was used by the programmer for reference during
programming. Oddly this screen will roll on a real 2600,
indicating it uses the wrong number of scanlines (217 to be
exact). There are other scanline oddities in this prototype
as well such as the start up screen slowly rolling a bit until it
becomes stable when first turned on. One of the earlier
prototypes (labeled Fighter Command) has a constant screen roll on
NTSC TVs and the screen extends past the viewable area.
So why was Firefox never released?
According to programmer Bob Curtiss, he left Roklan before the
game was finished an no one was available to pick up the
work. Ok, so what's with all the name changes then? It
may have been that Atari didn't want to market the game as an
official tie in with the 1982 Clint Eastwood movie for some reason
(although they did release a laserdisc game based on the movie in
1984), but didn't want to give up on the game entirely so they
considered releasing it as Fighter Command and later as Combat II
as the other Combat II prototype was cancelled.
Version |
Cart Text |
Description |
?/??/83 |
Firefox |
Early version |
?/??/83 |
Fighter Command
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Mid Version
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6/1/83
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Combat II 6-1-83
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Later Version
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Return
to 2600 Software
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