Firefox ?-??-83 (Fighter Command)
This is the second oldest of the three prototypes.
Fighter Command is very similar to the ‘Combat II’ version, but
is only 4K and has some interesting differences. The first
major difference is that the game starts out with a neat little
intro sequence where a grid is drawn on the ground and then
highlighted with lightning flashes in the background. The
player is then taken to the hanger screen which appears to be
the same as the newer version. On the cockpit screen there
is a separate option for Guns between Missile and Defense (this
causes the screen to extend below the viewable area), but the
moving cursor skips over it. There’s also an extra status
indicator on the side of the screen that is red instead of
green. The Altitude display is also missing. What
appears to be an enemy jet in the distance is also visible from
the runway.
The player takes off the same was as in the newer prototype,
but combat is initiated almost immediately. Instead of the
cursor being locked onto the Guns option however, it continues
to scroll. Although Missiles are highlighted, selecting
this option still does nothing. The player can adjust
speed (although this does nothing) or select the radar but the
jet does not show up. As the cursor continually skips the
Guns option the player cannot fire at the jet, so there is
nothing else to do. The enemy jet also never gets closer
or further away in this version.
This prototype continually rolls the screen on an NTSC TV
although the prototype is clearly intended to be NTSC as the
colors are correct. Why this is is unknown, but it may be
due to the programmer trying to do too much between screen
retraces.
Prototype
Differences
|
The prototype starts out with an into drawing a
grid on the ground before going to the hangar screen |
The prototype has the wrong
number of scanlines and continually rolls |
There is a separate Guns option that is never
highlighted |
There is an extra indicator light on the left side
that is red |
The radar is different. It's it's bigger but
doesn't show any enemies or make any sounds
|
The player gets into combat immediately after
taking off |
The player cannot shoot at the enemy jet as Guns
is never selected |
The enemy jet stays the exact same distance from
the player |
There are no crosshairs for shooting at the jet |
The cursor continues to move during combat instead
of being locked on Guns |
There is a purple bar on the horizon |
The enemy jet has no AI and doesn't move on its
own
|
The altitude gauge is missing |
The right score indicator is darker than the left
|
The enemy jet is visible from the runway
|
There are more gridlines on the ground |
This intro is only in this version
|
The hangar door opening is a nice
touch
|
Extra options!
|
Same color bars though
|
The radar is a bit different
|
You can't even shoot at the jet in this version
|
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