Fish
Name:
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Fish?
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Company: |
Atari |
Model #:
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N/A |
Programmer:
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Mike Albaugh?
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Year: |
1983
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Released?
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No
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Notes:
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Discovered
in 2025
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Talk about your wild discoveries! Fish (at
least that's what the file was called) is an entirely
unknown game that was discovered in a programmers
personal folder on a backup tape from one of the old
Atari mainframes. That alone makes for an
interesting story, but the more cryptic part is that
this was the Atari Coin-Op division's mainframe, not the
Consumer Engineering Division's mainframe which was the
one used by the Atari 2600 programmers. Why this
game on the Coin-Op mainframe is anyone's guess, but it
may be that Coin-Op programmer Mike Albaugh was playing
around with some 2600 programming in his spare time (he
wouldn't be the first Coin-Op programmer to do
this). Another explanation is that the real
programmer sent the game to Mike for his feedback.
Mysterious origins aside, what exactly is
Fish? Fish is a cute little action game where you
control the titular fish in an effort to eat everything
in sight. You can move the fish up and down around
the screen and also swim forward or backwards which
makes the fish move in a little 'chugging' motion like
he's actually swimming. At first you'll only see
worms moving back and forth across the screen.
These worms are completely defenseless and can be eaten
without worry. However after a level or two the
game will begin to introduce new elements including
eggs, power balls, enemy fish, large enemy fish, large
worms, and even squids.
Worms
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Worms are your basic enemy and can't
actually hurt the player. However if left
alone too long they'll turn into eggs. Worms
can be gobbled up for 50 points each.
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Giant Worms
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Giant Worms are what happen when you shoot
the power ball at a regular Worm (don't try this
at home kids). They're still harmless but
now worth 100 points.
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Eggs
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Eggs move across
the screen like worms but will turn into Enemy
Fish if you don't eat them fast enough.
They're worth 100 points
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Power Balls
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Eating a Power Ball will allow the player
to shoot a magic bullet. Power Balls are
worth 350 points
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Squids
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Squids can be summoned by shooting a magic
bullet at an Egg or Enemy Fish. Eating a
squid will turn the player into a big fish and
award them with 450 points. |
Enemy Fish
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Enemy Fish appear if an Egg is left alone
too long or as regular enemies on higher
levels. Enemy Fish can actually eat the
player if they lunge at you. The secret to
defeating them is to carefully eat them first and
not be in front of their mouths. Eating an
Enemy Fish is worth 500 points. |
Giant Fish
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As the name implies Giant Fish are an even
bigger version of the Enemy Fish. Giant Fish
are larger, quicker, and more dangerous than their
smaller cousins but can be eaten the same
way. Eating a Giant Fish is worth 1000
points.
|
To actually eat an enemy you must push the fire
button as simply touching an enemy will make you go
right through it. Pushing the fire button will
make your fish lunge forward and gobble up whatever is
in his path (Enemy and Giant Fish attack you in the same
way). After eating all the enemies you'll move
onto the next wave. There are 99 waves in total
and you can select a starting wave in increments of five
(5-95) on the title screen. This is a nice touch
for people who want to see how difficult the game gets
at the later levels. The higher levels include
features such as the enemies moving in a wave pattern
around the screen instead of just back and forth in
their rows and super dangerous Giant Fish.
If you see and gobble up a power ball you'll be able to
shoot out a 'magic bullet' of sorts. This bullet
will move forward for a short distance and then drop down
towards the bottom the screen (it will also bounce off the
sides of the screen if it touches them), so make sure
you're close to your target before you shoot or towards
the top of the screen. The bullet has different
properties depending on what you shoot with it. If
you shoot it at a worm it will turn it into a giant worm
which is worth double the points. However if the
bullet hits an egg or enemy fish it will summon the squid
which can be eaten to turn the player into a big fish for
a short period of time. When the player is in 'big
fish mode' everything they eat is worth an extra 100
points, but seems to provide no other benefit.
Fish is a fun little game and seems to be complete with
sound, music, and a demo mode. Fish even features a
pause mode (using the Color/B&W switch) which was just
starting to become the norm for 2600 games at this
time. It's unknown if Fish was ever supposed to be a
real game or if the programmer was just having some fun in
their spare time, but given how much work went into it
it's probably the former. Assuming it was meant to
be a real game, it probably would have had to been 'beefed
up' a bit with a little more variety and content. As
is the game is only 4K which is absolutely tiny at the
time (late 1983) when most games were 8K or 16K in size.
Version |
Cart Text |
Description |
12/22/83 |
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Complete?
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to 2600 Software
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