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Funky Fish
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Name:
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Funky Fish |
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| Company: |
UA Limited |
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Model #:
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N2 |
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Programmer:
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Unknown |
| Year: |
1983 |
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Released?
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No
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Notes:
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A retail box,
manual, and cartridge were found in 2011 |
Port of the obscure 1981 Sun Corp. coin-op of the same name
(we're talking REALLY obscure here), Funky Fish is an underwater
shooting game similar to Fantasy Zone but slightly
'funkier'. It appears that UA Ltd. was going to break into
the 2600 market with ports of their Arcadia 2001 games.
For those not in the know, the Arcadia 2001 was an obscure home
game system released in 1982. To say that the Arcadia 2001
didn't take the market by storm would be an understatement, but
it was much more popular overseas where dozens of different
clones were marketed. However due to the video game crash
UA decided not release any of their games, either in the US or
in Europe.

No you haven't traveled back to the 70's, this game really is
called Funky Fish (heavy on the Funk). However you're more
likely to find Funky Fish sitting in your local arcade than you
are to find any of its home versions as none of them were ever
released in the US. Even though UA announced Funky Fish
for the Arcadia 2001 in the catalog that came with the system,
it never saw the light of day on this side of the ocean.
In fact the only two places where Funky Fish was released
was in New Zealand for an obscure Arcadia clone called the
Tunix, and in Italy for an even more obscure Arcadia clone
called the Leonardo.

Funky Fish can best be described as an odd underwater Fantasy
Zone style game with some strange twists. The screen
consists of five boss monsters which must be destroyed before you
can advance to the next level. Each boss monster
(represented by a square) has a swarm of fish defending it, which
must be destroyed before you can take down it down. However
the guard fish aren't stupid and as you approach they'll lash out
at you attempting to fry your poor Funky Fish (French Fried Funky
Fish, try saying that three times fast!). Each time a guard
fish is destroyed it will turn into a piece of fruit which slowly
falls to the ground. If you don't grab the fruit quickly it
will turn back into a guard fish, so be quick. Once you've
succeeded in taking out all the guard fish with your bubble
blaster the boss monster will die.

Another little twist that Funky Fish adds to the same old tired
side scrolling shooter genre is a power gauge. Yes it
appears that your fish has a limited amount of power, and you must
quickly defeat each boss monster before the gauge runs out.
Once you've managed to kill all the guard fish (represented
by the number at the bottom of the screen), the boss monster will
start to glow and a timer will begin to run down. During
this brief time (about 10 seconds) you can recharge your power by
touching the dead boss monster. You can track the locations
of each of the boss monsters on your handy underwater radar screen
(wouldn't that be sonar?) so you'll always know which direction to
go. If you need a quick break, the Color/B&W switch can
be used to pause and resume the game.

While it's commercial success may have been
questionable, Funky Fish probably would have slipped into the
mediocre part of the 2600 shooting games library. Nothing
about it really makes Funky Fish a stand out other than its rather
unusual name. Interestingly in addition to the prototype, a
complete copy of the game with a box and manual has been
found. It is assumed that this was made for marketing and
sales so show off to potential retailers as they seem to be ready
for store shelves.
Retail
Cartridge
Retail Box
(Front)
Retail Box (Back)
Retail Box (Side)
| Version |
Cart Text |
Description |
| ?????? |
Funky Fish NTSC
|
Final Version |
Return
to 2600 Software
|