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Garfield
Name:
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Gafield |
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Company: |
Atari |
Model #:
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CX-26132 |
Programmer:
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Steve Woita (Programmer and Graphics) and
Mimi Doggett (Graphics) |
Year: |
1984 |
Released?
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No
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Notes:
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Based on the long
running comic strip |
1984 wasn't a good year for Atari or the video game industry
in general. In fact Atari was doing so poorly it was
losing almost a million dollars a day! Because of this
Atari decided to stop developing games that it didn't think
would sell in large numbers. Once Atari was sold to the
Tramiels they took a look at Garfield and decided they didn't
want to pay the high royalties to Jim Davis and Steve Woita, so
the game was canceled. When Steve heard this he didn't
take the news very well, but he had little time to protest as
most of Atari's staff was laid off. To make a long
story short, Garfield was never finished.
While Atari may have thought Garfield had limited appeal, its
obvious they didn't take the time to play the game. Had they
actually taken a close look at Garfield they would have discovered
that while it may feature a well-known cartoon cat, it was
actually a great side scrolling platform game (something the 2600
library was sorely lacking). Even in its unfinished state,
Garfield proves that the 2600 could do a multi-screened side
scrolling game (and all this after only 2 months of
programming!). Too bad Atari didn't agree.
As you probably guessed, Garfield stars the lovable
orange furball from the Sunday comics (no not Alf!).
Garfield is on a mission to find Nermal (wasn't he always trying
to get AWAY from Nermal?), and to accomplish this mission he's
going to have to cross five different action filled screens while
keeping a looking out for the nefarious Odie! The movement
in Garfield is a bit strange, you don't move left or right with
the joystick but by pressing the fire button to jump. It
takes a few tries to get the hang of it, but fits in well with the
whole fence post idea.
The Burgers
This screen is fairly simple, Garfield must hop
from fence post to fence post eating burgers. The burgers
fly back and forth across the screen and there seems to be an
infinite number of them (note the Taz influence). This
screen may not be complete as you can eat the burgers just by
standing still and don't need to jump at them, although if you do
jump Garfield opens his mouth to eat it. There's really no
explaination for this screen, but according to Steve Woita this is
sort of a dream sequence (this would explain the flying
burgers). After eating your fill of burgers you can
jump off to the right to get to the next screen.
The Flowerpots
This screen is similar to the burger screen, but
instead of somebody throwing burgers at you they're trying to
clobber you with flowerpots! Garfield must make is way along
the fence (jumping as usual), but must duck when the flowerpot
sails over head. The flowerpots alternate flying in from the
left and right so keep your eyes peeled for flying ferns...
The Roof
Now Garfield must make his way along the roof to
get the other side of the yard. But watch out becuase Odie
is hiding in the chimney just waiting to pounce on poor
unsuspecting Garfield. This screen really doesn't make much
sense, and probably would have had more to it had the game been
finished. Still, it shows off the Atari 2600's graphics
abilities nicely.
The Odie Invasion
Now the game starts to get just plain weird!
On this screen Garfield must hop from Odie to Odie while
either eating burgers or avoiding flowerpots (depending on when
you encounter this screen). Steve may have just been playing
around with the 2600's mirroring abilities as everything is
duplicated (once on the top and once on the bottom). Unless
Garfield got ahold of some bad catnip I can't see this board
staying this way in the final version. According to Steve
this was some sort of a nightmare stage (looks more like a bad
drug trip to me).
Nermal
Looks like Garfield finally caught up with Nermal
(he's the little grey thing hanging from the platform). All
you have to do on this level is touch Nermal and you'll be wisked
off to the next screen. From here on the screens start to
repeat, but they don't appear in the same order. There are
two plant screens, a burger screen, and another weird Odie screen
(this time with a plant) before you get back to the first burger
screen.
According to Steve Garfield still needed about 2
to 3 months of work before it would be complete. The final
game was to have hundreds of screens and probably would have been
the largest 2600 game to date (certainly one of the most ambitious
in any case). Garfield finally turned up when Jim Davis gave
Steve permission to distribute the rom. It's great to see
large companies (in this case Paws inc.) finally give permission
for ancient (but still copyrighted) games to be released so the
public can enjoy them.
Version |
Cart Text |
Description |
6/21/84 |
|
Only known prototype |
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