In Search of the Golden Skull
Name:
|
In Search of the Golden Skull |
|
Company: |
Mattel |
Model #:
|
4627 |
Programmer:
|
Jerry Lawson (Videosoft) |
Year: |
1983 |
Released?
|
No
|
Notes:
|
Programmer Jerry
Lawson was the creator of the Channel F game system. |
In Search of the Golden Skull was supposed to be a huge
action/adventure game the likes of which the 2600 has never
seen. Mattel tapped Videosoft (makers of the Color
Bar Generator) to do Golden Skull instead of their normal 2600
contractor APH. Why Mattel went with the relatively
obscure Videosoft is unknown, but they did a heck of a job on
the game.
The game starts out outside the mansion in the courtyard maze.
You must carefully make your way towards the mansion while
avoiding the lion which roams the maze (why is a lion in the
front yard?). If you see the lion heading your way you can
temporarily hide behind one of the bushes, but doing so is
rather tricky. If you manage to make it to the mansion
doors, the real fun begins.
In Search of the Golden Skull was never
completed, and only a playable demo was produced. The game
was cancelled because it would have required the use of a 16K
ROM and 2K RAM cartridge, and was a 2600 product only (no
Intellivision tie-in). Mattel didn't want spend that kind
of money for only one version of the game so it was quietly
killed off. Although the demo has some control issues
making it tough to get past some areas (such as the courtyard
maze), it was quite large and is very playable. The rom
file for this prototype has not been publicly distributed due to
copyright issues.
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|