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Grover's Music Maker
Name:
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Grover's Music Maker |
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Company: |
Atari |
Model #:
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CX-26106 |
Programmer:
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Stephan Keith (Programmer & Graphics),
Catherine Keith (Music), and Laura Scholl
(Additional Graphics)
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Year: |
1983 |
Released?
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No
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Notes:
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Originally called
Monkey Music
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In the early 80's video games were under a lot of
scrutiny. It was felt that children were wasting their time
playing pointless and violent games. In it an attempt to
deflect some of this criticism, Atari proposed making a series of
education games starring characters from Sesame Street.
Cookie Monster, Oscar the Grouch, Ernie, Big Bird, and Grover were
all given their own games in the Children's Computer Workshop
Series (CCW). A sixth CCW title called Count's Castle was
also planned but never finished. Interestingly Grover's
Music Maker was the only game in the CCW series that did not
originally star a Sesame Street character. GMM started out
life as Monkey Music, which featured a dancing monkey instead of
the jumping blue hairball you see today. Eventually the CTW
people decided to add Grover to the game in order to make is more
marketable, so the monkey was kicked to the curb. It was at
this time that graphic artist Laura Scholl was brought in to
change the monkey into whatever the heck Grover is supposed to be.
Grover's Music Maker was an attempt by Atari to
introduce children to the music through some well known (and some
not so well known) children's tunes and the dancing antics of
their pal Grover. Selecting one of the 18 letters (20 in
some versions), will cause Grover to start dancing like a maniac
while some music is played in the background. You'll
undoubtedly notice how large and animated Grover is, this is
unusual for a 2600 game which due to its limitations made large
graphics hard to animate convincingly. But since Grover 'the
dancing demon' was the star of the game, they had to make him
large enough that he could display all his slick dance moves.
Grover's Music Maker has two different modes of play which are
represented by either the treble clef symbol (Recordable Mode) or
a letter (built in music). When the treble clef symbol is
displayed children can enter in their own sequence of up to 50
notes/moves which Grover will then execute when the '0' key is
pressed. If more then 50 notes/moves are entered Grover will
shake his head and a little 'no' sound will play indicating that
his brain is full. Each of Grover's dance moves (ten in all)
has a different note associated with it that will play as Grover
dances, so children can either try and make Grover do a silly
dance or try and make their own music. The game will also
remember how long each key was pressed and have have the length of
the note play accordingly (Grover will also hold his pose for as
long as the note is held).
When one of the letters is displayed, pressing the '0' key will
make Grover do a dance to one of 18 different tunes. Some of
these tunes are fairly obvious (Twinkle Twinkle Little Star, Go
Tell Aunt Rhody, Old McDonald Had a Farm, etc.), while others
range from the obscure (On the Bridge At Avignon, My Hat Has Three
Corners, Bobby Shaftoe), to the unknown (the tunes for letters R
and T remain unidentified). Some early prototypes feature
two extra tunes (letters S and T) that were removed from later
versions. For many years it was assumed that all known
versions of Grover's Music Maker were incomplete due to letters
U-Z not being present, however it is now known that this is
not the case.
The original Monkey Music prototype used numbers for each tune
instead of letters. When the game was changed to Grover's
Music Maker the existing variation numbers were changed to letters
due to letters Sesame Street having the 'letter of the day' for
each episode (This episode brought to you by the letter N).
Letters were then assigned to the existing variations, which
numbered 20 at the time, so they did not use all the available
letters. According to programmer Stephan Keith, there was
never any plan to use the whole alphabet, the game was about
teaching music, not the alphabet.
The tunes are:
A |
Old McDonald Had a Farm |
B |
Twinkle, Twinkle, Little Star |
C |
Here We Go Round the Mulberry Bush |
D |
Over the River and Through the Woods |
E |
Hush Little Baby |
F |
The Itsy Bitsy Spider |
G |
My Hat Has Three Corners |
H |
Skip To My Lou |
I |
Three Blind Mice |
J |
Hickory Dickory Dock |
K |
Do You Know the Muffin Man? |
L |
A-Tisket, A-Tasket |
M |
Go Tell Aunt Rhody |
N |
On the Bridge At Avignon (Sur le
pont d'Avignon)
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O |
I'm a Little Teapot |
P |
Go In and Out the Window |
Q |
This Old Man |
R |
? |
S
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? |
T |
Bobby Shaftoe |
Although it was shown at the 1983 Winter CES show
and artwork was commissioned, Grover's Music Maker was cancelled
later that year. According to Stephan, he actually asked the
CTW people to cancel the game because he felt that it would not be
successful due to the limits of the technology (it was felt that
only being able to store 50 notes/moves in Recordable Mode wasn't
enough) and that the game would not recoup the cost of producing
the cartridges. There were also issues with the children
they brought in to playtest the game having trouble using the
large and unwieldy Kid's Controller which caused them to lose
interest in the game after a short while. This is unfortunate as
Grover's Music Maker is an interesting attempt at a genre not
covered by any other 2600 game and is quite amazing from a
technical standpoint. Keith ported Grover's Music Maker over
to the Atari 800 as a proof of concept to show how the game would
be improved on more power hardware, but this version was also
shelved.
Version |
Cart Text |
Description |
8/18/82 |
Monkey Music EPROM Cartridge 8-18
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Early version featuring a monkey |
10/27/82 |
Grover 10-27-82 |
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11/21/82 |
Grover's Music EPROM Cartridge 21/Nov/82
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12/29/82 |
Grover 12-29-82
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Has extra tunes/letters (S and
T)
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1/18/83 |
Grover 1-18-83
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Final version? |
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to 2600 Software
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