|
Intuition
Name:
|
Intuition |
|
Company: |
Tigervision |
Model #:
|
7-009 |
Programmer:
|
Unknown
|
Year: |
1983 |
Released?
|
Yes
|
Notes:
|
Originally
scheduled for release in March of 1983
|
Intuition has always been a bit of mystery in the 2600
world. While it was shown in the last Tigervision catalog,
the picture and description were rather vague. Showing the
head of a translucent being with a prominent brain, the game
description simply says "Develop your creativity! This fun
game uses forms and color to enhance your intuitive reaction and
creative thinking." Not exactly much to go on...
While most people wrote Intuition off as one of those odd
experimental games that companies were trying out towards later
years of the 2600's life, most people assumed that the game had
never been started (catalogs of the time were infamous for listing
games that had no programming started as "coming soon!").
Then in 2021 a copy surfaced in a Chicago area used book and game
store, but its existence was not made public at the time. In
early 2022 the game was then auctioned off and sold to an
anonymous bidder for $10,000. How a used bookstore in
Chicago came into possession of this one of a kind prototype is
unknown, but as Tigervision was located in the Chicago area it
wouldn't be unusual for a former employee's items to be sold to
used game/book store.
Not much is really known about the development of the
game. For years most people assumed that the catalog entry
said "By Aqam" (due to the font used), but no one could ever
figure out who or what Aqam was. Thankfully a sharp eyed
Atari historian Rob of AtariSpot noticed that the catalog
description didn't say 'Aqam' but rather 'Agam'. So what the
heck was Agam you ask? Agam isn't a company but rather a
man, Yaacov Agam. Yaacov Agam is a famous Israeli artist
known for his experimental optical and kinetic art. So how
did a Israeli experimental artist get involved with creating an
Atari 2600 game? It appears that Yaacov had an interest in
using computers as a medium for his experimental creations.
In addition to developing intuition for the 2600, he also
developed an Atari 8-bit computer program called Yaacov Agam's
Interactive Painting for Atari France which also went unreleased
(although a playable prototype exists). Further research
shows that Yaacov Agam was indeed involved with the creation of
Intuition as it was mentioned in a blurb about new Tigervision
games in the Arcade Express newsletter.
So now that the origins of the game are a little
clearer, how about the gameplay? Not much is known about how
the game actually plays as the rom has not been released to the
public. While the catalog entry says the game was supposed
to "Develop your creativity and enhance your intuitive reaction
and creative thinking", another description says that the game was
made to exercise the left side of the brain (the logical side of
the brain) and was supposed to "stimulate reactions in the user
and break down the innate resistance we have to using that part of
the brain". Unfortunately neither one of these descriptions
really helps us understand how this game was to be played.
Thankfully we have a brief description from the few people who saw
the game in action before it was sold. Once again Rob of
AtariSpot provides us with some crucial information:
"The gameplay does match that
description, but with no directions of any kind, it's hard to
tell what you're supposed to do. There are some bars
shifting colors along the top and bottom of the screen.
Underneath the top bar are a couple rows of numbers. In
the middle of the screen are two more single digit numbers which
you can adjust. When you press the button on the joystick
you either get a stereotypical Atari "bad" sound, or a brief
"good" tune. If you get a good tune it shows a random
shape such as a heart or star and then it starts all over."
So now we have an idea of how the game looked while being
played, it doesn't really help with figuring out how the game was
meant to be played. It would appear that the player was
supposed to adjust the two sets of numbers in the middle of the
screen based on the numbers and moving colors on the top of the
screen. If the player successfully used their intuition they
were rewarded with a little tune and a pretty picture, otherwise
they got a razz sound. This sounds very similar to Atari's
ESP based experimental game Mind
Maze.
So why was Intuition never released? While we
don't known for sure, best guesses are that it either did poorly
in focus group testing (not really being a game, but rather a
experimental brain training program) or possibly that Tigervision
got cold feet after the bean counters told them that it wouldn't
sell in large numbers. It's also possible that there was
some sort of disagreement between Yaacov and Tigervision or that
the game simply wasn't shaping up the way he (or Tigervision)
wanted. Until the rom is released, we can only speculate on
what happened to this unique game.
Version |
Cart Text |
Description |
?/??/83 |
Intuition by Agam
|
Only known copy
|
Return
to 2600 Software
|