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James Bond 007
Name:
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James Bond 007
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Company: |
Parker Brothers
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Model #:
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PB5110 |
Programmers:
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Joe Gaucher & Paul Crowley
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Year: |
1984 |
Released?
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Yes
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Notes:
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The names Joe
Gaucher & Louis Marbel are hidden in the code
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Based on three then current James Bond movies (Diamonds are
Forever, The Spy Who Loved Me, and Moonraker), James Bond 007 is
at its heart an average side scrolling action game that plays a
bit like a cross between Moon Patrol and Super Cobra.
Unfortunately the James Bond synergy isn't particularly strong
and feels like it was grafted onto a completely unrelated
game. This is probably because James spends all his time
in his vehicle so we never actually control the man himself.
James Bond originally started life as James Bond as
Seen in Octopussy (the most current James Bond Movie). This
version of the game would have been based on the
sequence from the movie where James fought off assassins on a
moving train. James would have to shoot at and dodge
bullets from two armed assassins (Mischka
and Grischka) as they ran around on a train
cart. James Bond in Octopussy was seen by more than one
person at various game shows and was advertised in at least
one PB catalog. Why this version was ultimately dropped
is unknown, but it may not have playtested well.
While the Octopussy version was still being
playtested and refined, Parker Brothers decided that they wanted a
parallax scrolling James Bond game as well so they tapped Joe
Gaucher of On-time software to design and develop it. This
version has three different scenarios loosely based on three
different James Bond movies (but not Octopussy oddly enough), but
due to technical limitations they all play pretty much the same
with small variations. Interestingly versions made for other
systems included a fourth scenario based on For Your Eyes Only.The
main goal of each scenario is to jump over dangerous terrain while
shooting enemies until you either reach your ultimate
target. This is easier said than done however as the this
game is brutally hard even on the lowest difficulty level.
James has both an upward shooting bullet, and a
bomb that falls down in an arc (both are lunched with the same
button) which are shot in an alternating fashion. After
selecting your difficulty level (either Novice or Agent), James
will start to the first scenario. It's interesting to note
that the order of the scenario's in the 2600 version is different
than in all the other versions. In the 2600 version they go:
Diamonds Are Forever, Moonraker, and The Spy Who Loved Me while in
other versions they go: Diamonds Are Forever, The Spy Who Loved
Me, Moonraker, and For Your Eyes Only (which is missing from the
2600 version).
In the Diamonds Are Forever scenario, James must
start his adventure by travelling through a crater filled desert
area. James must jump his vehicle over these large craters
while dodging both satellites and helicopters overhead. The
satellites and helicopters are indestructible, so all you can do
is try and avoid them as you avoid their blasts. You can
also shoot the diamonds floating overhead for points, but it's
best to ignore them as James already has his hands full.
After a while you'll move onto the ocean section of this
scenario. The ocean section is pretty similar to the desert
except that the vehicle can now dive a short distance before
bobbing up to the surface. This is handy as there are now
frogmen shooting bullets at you which must be defeated in addition
to the satellites which are still firing on you. Eventually
you'll come upon your final destination the invisible oil rig
where Tiffany Case is being held. Did I say invisible?
Yep, that's right. The oil rig is completely invisible
except for when it's illuminated by the flash made by shooting a
diamond. James must not only shoot diamonds until he sees
the rig, but must also jump up and over the derrick and land on
the helicopter pad. If you miss your shot (and you will),
Then you must keep going through the level and wait for the rig to
show up again. If you do manage to land in the right spot
you'll be taken to the next scenario.
In Moonraker (a.k.a. James Bond in Space), James
must shoot down the poison spewing satellites of Hugo Drax.
Apparently Hugo has developed space shuttles that launch from the
ocean floor and explode once they reach the middle of the screen
(they also drop a poison mine down when they do this). When
these shuttles explode (this was pre-Challenger remember), James
must be under the water or he'll be wiped out. Oh and there
are also mini subs which roam the water and will fire mines at you
from beyond. Unlike all the other scenarios where you must
reach a specific target, this one only ends once you shoot down
all the satellites. This scenario can either be the toughest
or the easiest depending on how good you are at shooting down the
satellites.
In The Spy Who Loved Me, the action starts in the
ocean again but things are a bit different this time.
Instead of dodging killer satellites and frogmen, James must watch
out for missiles that fire up from the ocean floor (looking like
they came right out of Super Cobra). Once these missiles
reach the middle of the screen they turn into fire bombs which
fall back down and float on the surface (do I even have to mention
that they're deadly?). After a few moments of dealing with
this, James will come to a series of oil tankers and
helicopters. James must dive under the tanker so he doesn't
crash into it (easier said than done) and avoid the helicopter's
bombs. The bombs can be avoided by diving under the water,
but make sure you don't hit a missile as you're trying this.
After some more time James will come across the undersea base of
Stromberg which he must bomb. Doing this will release a
capsule containing one Anya Amasova, whom you must save.
Doing so will end this scenario and the game. After which
you will be given a ranking based on how well you performed from 0
to 7.
The 2600 version is missing several elements from
the versions released on other systems. This isn't
surprising given the limitations of the system and the fact that
it was the first version developed. In Diamonds Are Forever,
the satellites don't make craters when they fire and the craters
never fill with water. The helicopters also have a
searchlight which is supposed to be used to spot you, but they
seem to fire at you regardless. The ocean section also just
appears suddenly rather than being seen approaching. In The Spy
who Loved Me, the oil tankers no longer launch helicopters,
instead they're just a standard enemy that's always around.
The capsule that's released at the end of the level when you
destroy the base also floats to the right instead of straight
up. This can make catching it tricky if you're too far
away. Moonraker seems to be more or less the same which
isn't surprising given it's the simplest scenario. For Your
Eyes Only is completely missing from the 2600 version, most likely
due to memory constraints.
While James Bond 007 isn't a bad game, it's one
that's too hard for it's own good. Some times the terrain
and enemies will combine to make unavoidable deaths which is never
any fun. Couple this with some brutally difficult 'jump on
the invisible platform' scenarios and you've got a game that's
more frustrating than fun. The variety in the scenarios is
nice, but they're all basically the same at heart (which really
can't be helped with the limited ROM space of the day).
Although a bit stripped down, the 2600 version actually plays
better than the other versions due to tighter controls and
modified enemy placement. If you're willing to put some time
into memorizing patterns and making a few leaps of faith, James
Bond 007 can be a fun, if frustrating, game.
Version |
Cart Text |
Description |
?/??/83 |
VBOND
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Appears to be earlier than
the other files. James has a different pose.
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?/??/83 |
VBOND1
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Differs from VBOND by one byte
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?/??/83 |
BONDOINF
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James has a different pose on the title screen and
infinite lives
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?/??/83 |
BONDOFIN
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James has a different pose on the title screen |
?/??/83 |
VBONDFIN
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Same as BONDOFIN but has a small section of code
NOP'ed out
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?/??/83 |
VBONDINF
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Same as BONDOINF
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?/??/83 |
BONDNINF
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Final Version with infinite lives
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12/8/83 |
BONDNFIN
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Final Version
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Return
to 2600 Software
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