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Star Wars: Jedi Arena
Name:
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Star Wars: Jedi Arena
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Company: |
Parker Brothers
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Model #:
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PB5000 |
Programmers:
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Rex Bradford
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Year: |
1983 |
Released?
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Yes
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Notes:
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The second Star
Wars game released for the 2600
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Often called the forgotten Star Wars game, Jedi Arena is a fun
but flawed action title for the Atari 2600. Based on the
training sequence from the first movie where look attempts to
deflect a droid’s (seeker’s) shots with his lightsaber, Jedi Arena
idea just didn’t have the ‘gravitas’ of the other Star Wars
games. You’re not attempting to blow up the Death Star as in
SW: The Arcade Game or RotJ: Death Star Battle, and you’re not
shooting down waves of AT-AT’s like SW: The Empire Strikes Back,
instead you’re involved in some lightsaber training with a fellow
Jedi Knight. It’s hard to get psyched up over some training
when you could be blowing something up instead.
While the story is somewhat disappointing, the actual gameplay
of Jedi Arena is pretty fun. One of the rare games to
use the paddle controllers (possibly another reason for it’s
unpopularity), Jedi Arena has the player controlling his
lightsaber in order to deflect the laser blasts being shot by the
seeker in the middle of the screen. Since the game uses
paddles the lightsaber moves in an arc from side to side while the
button causes the droid to fire at your opponent who is on the
opposite side of the screen. You can change the angle
of the laser being fired by using your paddle controller, this
simultaneously moves the lightsaber as well so you can use the
direction your lightsaber is pointing as a rough guide as to where
the laser bolt will go. However the seeker is constantly
darting around, which makes precise aiming mostly
impossible. Usually matches end up with the player randomly
mashing the button and hoping for the best.
Protecting the Jedi Knights are a layer of force
fields. These force fields (3 or 5 which are selected by the
difficulty switches) are actually made up of several pieces which
are slowly blasted away when the laser hits it. The goal of
the game is to be the first person to blast through your
opponent’s force field and hit their Jedi.
Complicating this goal is the fact that the seeker will slowly
build up energy over the course of the battle and will eventually
go wild. When the seeker goes wild it will start shooting
out lasers at both players incredibly fast and the player is
unable to control the angle of the blasts. The only thing
you can do when the seeker goes wild is to defend and hope for the
best. The game also features an invisible seeker
option which adds a lot more challenge to the game, especially
when the seeker goes wild.
Jedi Arena is filled with interesting ideas that
ultimately just don’t come together well. The controls
take a bit to get used to, but the game just isn’t fun enough long
enough to justify putting the effort in. While Jedi Arena
has a computer controlled opponent, the game is best played
between two people as they’re more likely to be on an even playing
field. Although Jedi Arena didn’t exactly take the gaming
world by storm (it was never ported to any other platform), it
still has its charm. Perhaps with a better framing story
(maybe Luke vs Darth Vader) and some more options it could have
been a bigger hit? Still, it’s well worth a look even if
it’s just for the curiosity value.
Version |
Cart Text |
Description |
?/??/83 |
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Late Beta
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?/??/83 |
JED F2N |
Different Music |
Return
to 2600 Software
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