Prototype
Differences
|
All the sprites constantly
flicker |
There is no wave
information or pause between waves |
The second
player score, life counter, and sprite are dark purple
instead of light purple
|
The eggs are
green |
The Bounder enemies (the
first type you meet) are light purple instead of
red. Interestingly this is the same color purple as
the second player is in the final version. |
There is some debugging
code for slowdown but it only works on a development
system.
|
Bankswitching isn't
activated yet. Since this version of the code is
meant to run on a development system with a fully 8K, it
wasn't needed.
|