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Kabobber
Kabobber is just one of those games that defies definition. Looking a bit like a cross between Q*Bert and Frogger, Kabobber is a game as strange as its name. Along with Thwocker, Kabobber is one of the lost Activision titles that people all knew existed somewhere, but it wasn't until 2001 that a prototype was finally confirmed to exist and the rom was released. Kabobber was never advertised or mentioned in any Activision catalogs. |
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Guvskies
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Look just like your character except they're mean and green. Guvskies are the basic foot soldiers of the Kabobber army. Crush them, promote your baby Buvskies, and move on. |
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Cholos
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Cholos look like a squat red man in a hat. These little guys are a bit more erratic than the Guvskies, and can cause trouble if left to their own devices. Take caution when attempting to hop them. |
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Struvskies
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Struvskies are the mean red dudes with an attitude. Not only are the stronger than your average Guvsky, but their lightning fast too! Unless you're an experienced Kabobber, it's best to avoid Struvskies all together. |
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The Boot
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The Boot is the absolute deadliest monster in all of Kabobber land. These evil footwear demons can literally crush your Buvsky army in a blink of an eye! To make matters worse, Boots are totally indestructible. Avoid Boots at all costs or you'll find yourself a pile of goo under a shoe err... Boot. |
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Eggs
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While Eggs themselves aren't dangerous; they have the potential to hatch into any of the four monster types. Thankfully Eggs are stationary and can be quickly hopped upon to prevent hatching. Take caution when approaching an Egg or you may find yourself face to face with a Boot (or something worse!). |
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Princess Buvsky
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She's the pink gal you're trying to capture. Princess Buvsky looks just like your character, except she's hot pink. Grab Princess Buvsky as soon as you see her or she'll take off towards the rainbow again. |

"What happened was that I "finished" the game in the standard 4K cartridge size, then Activision said they liked the game and would like me to expand it to an 8K cartridge and keep working on it. I had basically run out of ideas for the game at that point, and resisted. Anyway, I didn't feel like working on it more, and Activision didn't want to publish it as is (and was probably a little miffed at my attitude, though they never said so), and that was that."
| Version | Cart Text | Description |
| 7/25/83 | Kabobber Confidential Activision Inc. 7/25/83 PR#25 | Only known prototype |