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Kabobber
Name:
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Kabobber |
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Company: |
Activision |
Model #:
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N/A |
Programmer:
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Rex Bradford |
Year: |
1983 |
Released?
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No
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Notes:
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Rom released to
the public in 2001 |
Kabobber is just one of those games that defies definition.
Looking a bit like a cross between Q*Bert and Frogger,
Kabobber is a game as strange as its name. Along with
Thwocker, Kabobber is one of the lost Activision titles that
people all knew existed somewhere, but it wasn't until 2001 that
a prototype was finally confirmed to exist and the rom was
released. Kabobber was never advertised or mentioned in
any Activision catalogs.
Since no instruction manual was ever made for Kabobber, we can
only guess at what the storyline might have been. AtariAge
hosted a contest to come up with a story and manual that best fit
the style of the game. While we'll never know how close the
winning entry was to the real storyline, it probably isn't too far
off. The story (such as it is) tells the tale of greedy
Princess Buvsky who is attempting to devour the rainbow energy
source of Kabobberland. You must take your army of Buvskies
and attempt to catch Princess Buvsky before she can reach the
rainbow on the other side of the screen. Along the way you
must contend with the dangerous Kabobbers who are attempting to
destroy your rescue party.
The basic gameplay of Kabobber is very simple; you
must hop on the enemy before he hops on you. To help you
gang up on the enemy you are given command of an army of Buvskies.
Your Buvskies troops appear in each of the squares
immediately surrounding your character. When first summoned
your Buvskies are only babies who must first conquer an enemy
Kabobber to be promoted to full strength. Baby Buvskies can
only conquer the green Guvskies and are crushed by all other
enemies, so you must protect them until they reach full
strength. You are given a limited number of baby Buvskies
(displayed at the bottom of the screen), although you can gain
extra Buvskies by conquering enemy troops (you are limited to nine
reserve Buvskies). Your army moves with you in a square
formation, so the more troops you have on the screen the bigger
the target you are. However the more troops you have the
more enemies you can crush, and you'll have a less chance of being
totally annihilated by a rampaging enemy mob.
Along your journey across the Kabobberland Grid,
you'll encounter various kinds of enemies.
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Guvskies
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Look just like your character except
they're mean and green. Guvskies are the basic foot
soldiers of the Kabobber army. Crush them, promote
your baby Buvskies, and move on. |
|
Cholos
|
Cholos look like a squat red man in a hat.
These little guys are a bit more erratic than the
Guvskies, and can cause trouble if left to their own
devices. Take caution when attempting to hop them. |
|
Struvskies
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Struvskies are the mean red dudes with an
attitude. Not only are the stronger than your
average Guvsky, but their lightning fast too! Unless
you're an experienced Kabobber, it's best to avoid
Struvskies all together. |
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The Boot
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The Boot is the absolute deadliest monster
in all of Kabobber land. These evil footwear demons
can literally crush your Buvsky army in a blink of an eye!
To make matters worse, Boots are totally
indestructible. Avoid Boots at all costs or you'll
find yourself a pile of goo under a shoe err... Boot. |
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Eggs
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While Eggs themselves aren't dangerous;
they have the potential to hatch into any of the four
monster types. Thankfully Eggs are stationary and
can be quickly hopped upon to prevent hatching. Take
caution when approaching an Egg or you may find yourself
face to face with a Boot (or something worse!). |
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Princess Buvsky
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She's the pink gal you're trying to
capture. Princess Buvsky looks just like your character,
except she's hot pink. Grab Princess Buvsky as soon as you
see her or she'll take off towards the rainbow again. |
As the boards progress the enemies become faster
and more numerous, and Princess Buvsky moves towards the rainbow
faster. The game ends once all your troops are lost or
Princess Buvsky reaches the energy rainbow. On the later
levels it's all about strategy, simply jumping non-stop towards
the Princess won't cut it anymore. You must carefully decide
which enemies are worth conquering, and which are best left
alone. Don't take too long however, as the Princess has her
eye on the prize.
Kabobber is an excellent action/strategy game by
Rex Bradford, the man responsible for Jedi Arena and Empire
Strikes Back. So why did Kabobber never get released?
According to Rex:
"What happened was that I "finished" the
game in the standard 4K cartridge size, then Activision said
they liked the game and would like me to expand it to an 8K
cartridge and keep working on it. I had basically run
out of ideas for the game at that point, and resisted.
Anyway, I didn't feel like working on it more, and
Activision didn't want to publish it as is (and was probably a
little miffed at my attitude, though they never said so), and
that was that."
It's a shame Activision didn't want to release
Kabobber as is, because it's a lot of fun and didn't really need
anymore retooling. Kabobber is proof that sometimes it's
best to release games as is instead of reworking them to death.
Version |
Cart Text |
Description |
7/25/83 |
Kabobber Confidential
Activision Inc. 7/25/83 PR#25 |
Only known prototype |
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