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Kangaroo
Name:
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Kangaroo |
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Company: |
Atari |
Model #:
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CX-2689 |
Programmers:
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Kevin Osborn & Josh Littlefield (GCC)
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Year: |
1983 |
Released?
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Yes
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Notes:
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The original
arcade game was created by Sun Corp. and licensed by
Atari. |
While Kangaroo may look like a cute kiddie game at first
glance, there's more to it than meets the eye. What lies
beneath Kangaroo's furry exterior is a challenging platform game
that will give even the most experienced player a worthy
challenge. You control Momma Roo (not to be confused with
Quintana Roo), who must rescue her baby from a evil gang of
villainous monkeys. Momma Roo is armed only with a pair of
boxing gloves which she can use to punch out monkeys and to
block apple cores. Sound intriguing? Read on..
You must get Momma Roo to the top of each screen
where your baby is waiting for you. Momma Roo can reach the
top by climbing ladders (in a tree?) and jumping from platform to
platform (not as easy as it looks). Once you reach the top
of the tree you are reunited with your baby for a few seconds and
its off to the next board. Along the way up the tree you can grab
various fruits for points. These fruits appear when Momma
Roo hits one of the bells hanging from the tree (exactly what kind
of tree is this anyway?). Each time a bell is hit a new type of
fruit appears and is worth more points, but hanging around eating
fruit all day isn't what the game is about. You've got a
baby to save!
Screen 1
This is the easiest screen in the game, and
consists only of ladders and platforms without gaps (lucky for
you). While climbing up the ladders make sure the bouncing
apple at the top of the screen doesn't bean you as you're
basically defenseless. Along the way you can hit the bell
for some extra fruit, but don't take too long or the monkeys will
begin to gang up on you.
Screen 2
Despite being only the second screen, this one is
the toughest of the three. The reason this screen is so
tough is that Momma Roo must make some spectacular jumps that
require pin point precision. There's an odd glitch in the
2600 version where Momma Roo will sometimes hesitate before
jumping the first gap on the middle platform and fall. It's
unknown what causes this, but it's best to make a quick jump
before trying to jump to gap in order to prevent this. With
a little luck and practice Momma Roo will be up the screen in no
time. Just be careful on the edges of the steps, as even as
small fall will kill Momma Roo.
Screen 3
This is the last screen before they begin to
repeat. This screen isn't too difficult, but it's easy to
accidentally fall off a platform so be careful. The monkeys
are fairly relentless on this screen so be quick about getting to
the top. Although the layout may look confusing, there's
really only one way to the top. Ignore the bell as getting
all the fruit on this screen is too difficult to make it worth the
time.
While it wasn't a smash hit at the arcades,
Kangaroo fared much better on the console scene. The 2600
version is a good translation which features 3 of the 4 arcade
levels, decent graphics, and pretty good control (there's a minor
bug on the second level that's worth noting). So if you
missed it in the arcades, give Kangaroo a try on the 2600.
You'll find that its more fun than a barrel of... well you
know...
Version |
Cart Text |
Description |
1/19/83
|
Kang 019
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Movement Demo
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2/25/83
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Kangaroo EPROM Cartridge 056-02
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Mid Level WIP
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4/14/83 |
Kangaroo 4/14/83 |
|
4/19/83 |
Kangaroo 109 |
Final Version |
Return
to 2600 Software
|