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Kickman
Name:
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Kickman |
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Company: |
CBS Electronics
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Model #:
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N/A |
Programmer:
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Alex Leavens &
Alex Nevelson
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Year: |
1982 |
Released?
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No
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Notes:
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Port of the
1981 Midway Coin-op |
Port of the 1981 Midway arcade game, Kickman was long
suspected to exist somewhere but was only recently
found in the collection of a former Roklan programmer.
Originally called Kick (the source code still refers to it by
this name), the arcade game was renamed Kickman in order to
capitalize on the Pac-Man craze that was sweeping the nation at
the time. It had long been rumored that the original
version, Kick, didn't contain any of the Pac-Man graphics and
that they were only later added to the game when it was
re-released as Kickman. It turns out this rumor is
completely false and that both versions of the game contain
Pac-Man and his ghostly friends.
The goal of Kickman is to move your unicycle riding clown across
the bottom of the screen and, depending on the stage, either catch
balloons on your head or pop them (you must be a pinhead).
If you miss a balloon you can attempt to kick it back up by
hitting the fire button. If successful, the balloon will
bounce back up and you'll have another shot at catching it.
Different colored balloons fall at different speeds, requiring you
to be on guard at all times. You can adjust the speed at
with the balloons fall and the length of your kick by using the
difficulty switches.
In the later rounds that require you to catch the balloons
you'll see Pac-Man hanging around with the balloons at the top of
the screen. Once you have stacked a few balloons Pac-Man
will fall down, if you catch him he'll eat all your balloons and
you'll get a nice little bonus. There's really no other
point to having Pac-Man in the game, but since Bally Midway had
the rights to him, they were going to use him. The arcade
game also featured a bonus round where you Kickman had to catch
balloons being thrown from windows while avoid bombs, but this
seems to be absent from this port.
Although the 2600 version of Kickman is a decent
port, it had to be cut down a bit to fit into 4K and to conform to
the 2600's technical limits. The most noticeable thing is
that the amount of balloons Kickman can stack on his head has been
reduced from eight to four. Not only that, but only one
balloon can fall at a time instead of two. This makes the
game much easier than it's arcade counterpart. Also missing
are the bonus rounds in which Kickman had to catch balloons while
avoiding bombs being thrown out windows. Interestingly the
advertisements for the game actually mention these 'Challenge
Racks' (as Bally/Midway liked to call them), but this could have
been due to a miscommunication with the marketing department or
they could have been dropped when space became low (the entire 4K
rom is full). The arcade game also makes use of a trak-ball
which adds some challenge that is lacking in the 2600 port.
So why was Kickman never released? According
to Alex he designed Kickman for Midway but when they decided not
to enter the home gaming market themselves they sold the rights to
CBS Electronics. CBS Electronics needed a few minor tweaks
done to the prototype before they could release it so they had
programmer Dick Balaska to make the changes (Alex was working for
Roklan by this time and was not available). Dick remembers
doing some code compression and adding a rudimentary title screen
to the game, but ultimately CBS decided not to release the game
either. This was probably due to Kickman not doing
particularly well at the arcades, even with the added Pac-Man
gimmick. Interestingly CBS did make some box art for Kickman
and it was advertised as being for sale in some ads so the
decision to cancel the game must have been made quite late.
Kickman Ad
Version |
Cart Text |
Description |
1/8/82 |
Kickman
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95% Complete
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Return
to 2600 Software
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