Differences
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There is no title screen |
The score continually counts upwards until it
overflows
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The radar screen is directly under the score
instead of under the gauges
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The radar shows different colored blobs slowly
scrolling left to right (red, gray, dark green, orange,
black, light green). Many of these colors are not
seen in the final game.
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Above the radar is what appears to be a larger
section of the radar not seen in the final
version. There is a white dot in the center
of this to represent the player. |
The players ship looks very different |
The lives counter counts from 0 to 6 ships over
and over again |
The laser heat gauge constantly fills up and
then starts over |
The fuel gauge is functional and will deplete if
the player flies around. Once empty the player
will fall and be unable to move. |
The fuel gauge is blue instead of green |
The two gauges are in separate boxes instead of
being in the same box |
The blue background around the HUD is missing |
There are two odd shapes in the center of the
HUD where the level counter should be. The top one
is a zig zag shape that constantly moves back and forth
and the bottom one is a large close up of your ship that
slowly scrolls off the screen. |
Above the area where the city should be is what
appears to be a sunset. The sky starts out blue
and changes from red to orange. There is a
yellowish line under this where the shield is in the
final version and the player cannot cross it. |
The ground and cities do not exist under the
shield. |
The player's movement is very different.
Pressing left and right will change the angle of the
ship to one of 8 directions. Pressing up will
start the player moving in the direction (thrust) while
pressing down will stop the movement. If the
player is in the air, pressing down will cause them to
fall to the ground. |
If the player flies up into the HUD area they
will disappear except for a small flashing dash. |