|
Killer Satellites
Name:
|
Killer Satellites
|
|
Company: |
Starpath / Arcadia
|
Model #:
|
AR4103 |
Programmer:
|
Kevin Norman
|
Year: |
1983 |
Released?
|
Yes
|
Notes:
|
|
Deadly killer satellites are raining destruction down on our
planet and it's up to you to save the earth! That about
sums up the plot to Starpath's seventh game Killer
Satellites. Killer Satellites is a hybrid of Defender and
Missile Command that sounds good on paper, but turns out to be a
rather average, if nice looking, game in practice. Still,
it was a lot better than some the junk being put out by other
companies at the time.
Your mission to fly around the earth (I guess the earth IS flat
after all) shooting down any satellites before they strike the
city below. Thankfully these deadly satellites don't have
any defense mechanisms other than falling rapidly. Your
biggest concern (at least at the lower levels) is accidentally
running into the satellites, which happens way more often than
you'd think. Satellites come in eight different shapes (some
of which are rather amusing looking), but all act the same.
At the top of the screen you'll notice that there's
a radar to help you find where each satellite is hiding. The
radar shows each satellite as a large dot which must be scrolled
towards the center in order to be seen. To do this the
player must simply fly in the direction of the dot until it shows
up in the center area of the radar. Above the radar to the
right are two gauges representing your fuel supply and your laser
heat. Flying around takes up fuel which is only replenished
at the end of each level, if you run out of fuel you'll crash so
don't do that. Each time you fire your laser you'll see your
heat gauge go up. Once this gauge fills up you'll be unable
to fire for a bit until it cools down. In order to avoid
this you'll need to take a break from shooting every now and then.
Above the city you'll notice a little shield.
While you might think this will protect the earth from those
killer satellites, you'd be wrong. What this shield does do
is protect the city from asteroids. Asteroids will start
raining down in addition to the satellites after the first few
levels. You cannot destroy the asteroids yourself (and
they're deadly if you run into them), so you must let the fall and
let the shield take care of them. You have six lives in
order to stop as many satellites as you can, but you'll earn an
extra ship every 10,000 points.
Many players may find the game a bit too easy,
especially at the lowest levels. Thankfully Killer
Satellites allows the player to skip ahead five levels with the
select switch. While level 1 may be suitable for small
children, level 95 is basically too fast to play. The trick
is to try and find a comfortable starting level and begin from
there. The difficulty switches can also be used to further
adjust the difficulty. The left switch controls your ships
max speed while the right switch controls your firing rate.
No one will deny that Killer Satellites is a pretty
looking game. Not only does it scroll smoothy, but there's
tons of objects on the screen without an ounce of flicker.
The problem is that the game is very 'one note'. Other than
the addition of asteroids after a few levels, there's nothing new
or exciting on the higher levels. Sure the Satellites
themselves speed up and are more numerous, but it still isn't
enough to keep the game exciting after a while. With just
one or two more features Killer Satellites could have been a
winner.
Version |
Cart Text |
Description |
7/17/82 |
Killer Satellites
|
Very early WIP
|
Return
to 2600 Software
|