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Looping
Name:
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Looping |
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Company: |
Coleco |
Model #:
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2654 |
Programmer:
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Ed Temple |
Year: |
1983 |
Released?
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No
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Notes:
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Port of the 1981 Venture
Line coin-op |
Based on the obscure 1981 Venture Line coin-op of the same name, Looping
is one of the few prototypes that was known to be 'out there', but could
not be located. Thankfully Looping finally surfaced in 2003 and
was released to the gaming community. Amazingly the 2600 version
of Looping plays very close to the Colecovision original with the requisite
downgrade in graphics and sound of course. However since Looping
wasn't exactly a graphical masterpiece to begin with, the downgrade isn't
really all that noticeable.
As the game title suggests, this game involves looping. By looping
I mean that your plane can only move in circles instead up the normal
up, down ,left, right movement of most games. By pushing up or down,
your plane will begin to arch and start its loop (pushing left and right
has no effect). Normally this wouldn't be a huge problem, but your
plane also moves very VERY fast, so it's quite easy to crash into the
ground or another obstacle before your can complete your loop. One
interesting thing to note is that if your plane hits the top of the screen
it will nosedive straight down. While at first this may seem like
a major inconvenience, it can be used to your advantage if you're crafty
enough.
Looping is separated into two main sections: The Airfield and The Pipe
Maze. Each level begins on the runway of the airfield where you
must start the game by successfully taking off (just pull down on the
stick). Assuming you didn't crash into the building at the end of
the runway, you're now airborne and can begin to complete your mission.
There are three possible missions depending on what level you are
playing: Destroy the Terminal, Destroy the Missile, or Destroy the Terminal
and Missile. To destroy your target, you're going to have to shoot
through the blocks that make up the structure, which as you may have guessed
is easier said than done. Since your plane is constantly moving
at high speed you can only take a few shots at your target before passing
it over (or flying into it if you're not too talented). Also making
your life miserable are several balloons which bounce around the screen
at alarming speed. Although you can shoot these balloons you end
up crashing into them more often than not. If you succeed in destroying
your target it will turn gray and the gate at the far end of the Airfield
will open revealing the next section of the game.
The Pipe Maze (as the name suggests) is a huge maze of
pipes which you must fly though in order to reach "The End".
The first room in this maze is fairly open, with several paths to
take to the next room. The main enemy in this room is a large green
drop of ooze which constantly drips from one of the pipe opening. This
drop is fairly easy to avoid unless you take the top route which takes
you right next to it (so try and take the bottom route). The second
room is very similar to the first, except it contains a "monster"
which bounces around the top right corner. Destroy the monster quickly
and move to the final room.
The final room is one of the most difficult areas of
the game. To reach "The End" you must maneuver past three
bouncing balls that are blocking the entrances to the small inner room.
Thankfully you can shoot these balls if it looks like you're about
to crash, but lining up a shot can be difficult since you're still moving
at a high rate of speed. Once you make it inside you've got one
last ball to deal with before you can reach the end of the level. After
touching the finish line you will begin a new and more difficult level.
It's unknown why Looping was never released since it
seems to be finished and was even advertised. One reason may be
the high difficulty of the game which really takes away most of the fun.
Difficulty aside, Looping would have made an excellent addition
to the 2600 library, and is one of the best Coleco games overall. It
appears that Coleco was finally learning after several titles of questionable
quality (Donkey Kong anyone?).
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