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Miner 2049er Volume II
Name:
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Miner 2049er Volume II |
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Company: |
Tigervision |
Model #:
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7-011 |
Programmer:
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Unknown |
Year: |
1983 |
Released?
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Yes
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Notes:
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Port of the Atari 8-bit game
by Bill Hogue |
Not a true sequel to Miner
2049er, Volume II is really a continuation of the original game. Since
the 2600 could only fit three levels onto a cart, this special 'add on'
had to be made. Volume II contains three more levels from the original
Miner, and unfortunately the same flawed gameplay.
Yes unfortunately the same problems that plagued the original 2600
version of Miner are back with a vengeance. Jumping mutants is still
nearly impossible and often results in many unwanted deaths. To
make matters worse, Volume II requires even more jumping than the first
game did. Why Tigervision didn't take the time to fix the flaws
in the game engine between these two games is unknown, but they probably
wanted to get this 'add-on' out the doors as quickly as possible.
The basic concept behind Miner is simple. Bounty Bob must walk
along every platform on the board while avoiding deadly radioactive mutants.
Every time Bob walks across a piece of the 'framework' the checkered
pattern turns into a solid bar and becomes 'claimed'. Once all the
framework has been claimed, Bob will be transported to the next level
of the mine. Along the way Bob can grab various items that will
turn the mutants 'edible' for a short time (think of them as power pellets).
Each level has different properties and equipment that can help
or hinder Bob, learning how each board works is the key to winning the
game.
As was the case with Miner
2049er, Volume II only contains 3 of the original 10 levels.
The Lift
This level is actually alot tougher than it appears.
Here Bob must use a giant lift in the middle of the screen to reach
the various platforms. The lift is easy to use, to start it simply
jump on it and press the button. Once you've moved the lift to the
desired area, push the button to stop it. Take note of the slide
on the right side of the screen, if Bob rides it down to the lower level
he will be unable to reach the lift again.
The Pulverizers
This is an odd little level. Here Bob must ride
across the giant gap on magic floating blocks (simply drop onto one to
start it). Once he's reached the other side, Bob must carefully
make his way through the giant pulverizers which move quickly up in down
in a predictable pattern. Unfortunately there is a wandering mutant
that roams the bottom level making things more difficult than they need
to be.
The Waste Pit
This level is odd in the fact that it is vastly different
than the original version. Here Bob must make his way across a series
of tiny platforms suspended above a pit of radioactive waste. In
the original 8-bit version, the waste was actually in a giant tank, the
platforms were spread out all over the screen at odd intervals, and and
there was no slide. These changes were mostly made due to the limitations
of the 2600.
Although the levels may be different, the frustrating
gameplay remains the same. Miner Volume II is a much harder game
than Volume I, which makes it even less fun to play (if that were actually
possible). Tigervision's playtesters must have been asleep at the
wheel when they let this one pass, as the average gamer will find it nearly
impossible to pass even the first level. Avoid this disaster and
play the original 8-bit version instead.
Version |
Cart Text |
Description |
?/??/83 |
Miner 2 Demo |
Final Version (with level select) |
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to 2600 Software
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