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Miss Piggy's Wedding
Name:
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Miss Piggy's Wedding |
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Company: |
Atari |
Model #:
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CX-26113 |
Programmer:
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Gary Shannon
(Programmer) & Dave Joly (Graphics)
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Year: |
1983 |
Released?
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No
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Notes:
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Based on the
wedding scene from The Muppets Take Manhattan |
The origin of Miss Piggy’s Wedding is a bit of a
mystery. Despite being coded in mid-1983 and scheduled for
a Fall release, it appears to be based on the wedding scene
finale of The Muppets Take Manhattan which wasn’t released until
July of 1984. However since Atari had a deal to produce
games based on the Muppets, Gary (along with several other Atari
programmers working on Muppet based games) were able to fly to
New York to meeting with people from Henson Associates (HA!) and
discuss game ideas based on the movie script. Oddly enough
Kermit doesn’t run away from the altar in the movie, but it
wouldn’t be much of a game if he just stood there.
Miss Piggy's Wedding is a maze game in which one player controls
Miss Piggy and the other player controls Kermit. The story
line says that Kermit has had second thoughts about marrying Miss
Piggy (gee I don't know why), and so he's decided to make a run
for it. Miss Piggy will have none of this, and has decided
to track down poor Kermit and force him to marry her. Kermit
must maneuver his way through the church and make his way to the
cab waiting for him at the bottom of the screen (I guess he
thought about this ahead of time).
While Kermit is wandering the maze, he'll encounter
wedding guests (the blocks), which will attempt to block his path.
Kermit will also find a key that randomly moves through the
maze, touching the key as Kermit will cause the entrances on the
top and bottom of the screen to open (allowing Kermit to make his
getaway) and touching the key as Miss Piggy will cause them to
close (trapping poor Kermit in the church). Gonzo (the
minister) is present at the top of the screen, but doesn't seem to
do anything in this version.
Unfortunately this is where the fun ends, because
the rest of the game is unfinished. Kermit can never escape
the maze, and if Miss Piggy catches him with the church doors
closed the game freezes. Its obvious that there was still a
lot of work to be done, such as the game endings (Kermit escaping
or Miss Piggy catching Kermit), Gonzo's role in the game (he
doesn't do anything yet), and some graphics work (the graphics are
still very rough). There are also a few glitches in this
version such as Gonzo's graphics glitch when Miss Piggy or Kermit
move to the right.
The first (and most playable) prototype for Miss
Piggy’s Wedding didn’t surface until 1996. Sometime later
two much earlier prototypes were also released from an unknown
source. All work was stopped on Miss Piggy's wedding in late
June of 1983 and programmer Gary Shannon moved onto the
Aquaventure project. So why was Miss Piggy's Wedding
cancelled? According to Gary:
"Miss Piggy just didn't
pan out. Nobody seemed to be able to come up with a playable
concept for the game. It was just a maze to run around in with
routes that were pretty ugly and didn't resemble Miss Piggy or
Kermit. We all tossed around different ideas, but nothing stuck.
The 2600 just couldn't deliver on what Henson Associates (HA!)
visualized. I think they wanted something more recognizably
Muppets. In the end I think everyone there was disappointed
with what that technology could produce for them."
Version |
Cart Text |
Description |
?????? |
|
Early version with a slightly
different maze |
6/8/83 |
Ms. Piggy 6-8 |
Middle version with little
gameplay |
6/24/83 |
Miss Piggy 6-24 |
Later version with some
gameplay elements |
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to 2600 Software
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