Prototype
Differences
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There is no title screen |
There is no demo |
The game starts automatically |
There are no game level
options |
There is no two player option |
The option for three speeds has not been
implemented yet.
|
Your rover is shaped different
(sort of like a tank) |
The ground is sightly
taller. This may be to accommodate the checkpoint
letters.
|
The life counter symbol is
shaped differently (like the tank shaped rover) |
There are checkpoint letters
instead of little "x" in the ground. |
The death explosion is
different (less detailed)
|
There is a continue feature |
The right difficulty switch
enables/disables the automatic continue feature.
|
The music is slightly
different and much louder
|
There is a constant 'percussion beat'
|
The status display is
different and shows the game stats in a different order |
The status text is green
|
The status display includes
a checkpoint counter instead of a distance meter |
There is no sound |
All the flying enemies are
orange |
The three ball enemy's shots
do not make holes |
Sometimes rocks will appear
to be blowing up for a split second as they come into
view |
The course is different.
Land mines appear very early in the game (starting
in area D). |
There is no bonus tally
screen or pause, the game just continues
|
The screen jumps very
slightly at times
|
After area Y the game
resets. There is no Z checkpoint
|
There is no Champion Course
|
A small chunk of the ground is missing on the
right hand side of the screen. This can sometimes
turn red depending on what is on the screen.
|
The rover jerks back and
forth when moving at normal speed (not pushing forward
or backwards on the stick). |
More enemies appear on the
screen at once than in the final version |
The rock explosions are
different |
A glitch can occur when jumping that causes to
graphics for the rover to wrap around underneath.
This tends to happen at the start of the game but fixes
itself after dying.
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