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Off Your Rocker
Name:
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Off Your Rocker |
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Company: |
Amiga |
Model #:
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#3130 |
Programmer:
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Unknown |
Year: |
1983 |
Released?
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No
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Notes:
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For use with the Amiga Joyboard
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Amiga had big plans when they announced their foray into the Atari
2600. Not only did they plan to release games, but they planned
to release their own sort of Supercharger called the Power Module. The
Power Module not only would allow for larger games, but would add a 3D
ability to the 2600 (with those dorky red/blue glasses of course). Unfortunately
as was the case with many companies, none of these things came to pass.
Amiga only managed to eek out one game before abandoning the crumbling
2600 market for greener pastures. However before leaving the Atari
arena Amiga had sent its second game "Off Your Rocker" off to
a company to have labels applied. Unfortunately since Amiga had
pulled the plug on its 2600 division they didn't have the money to pay
for labels, so the carts were kept by the label company. Years later
the company sold the cartridges off as scrap to a company called Pleasant
Valley Video who slapped on a homemade label and sold them to the 2600
community.
Off Your Rocker is a Simon Says game in which you must correctly mimic
the sound and color pattern displayed on the screen. This is accomplished
by moving your little guy in the direction of the proper color pattern
(which are displayed on the screen). Since this was an Amiga game
its fully compatible with the Amiga Joyboard controller and was probably
intended to be played with the clunky device (notice how your guy is on
a Joyboard), although the joystick will work in a pinch. When using
the Joyboard, Off Your Rocker takes on a whole new difficulty as you must
move your whole body in the proper directions (it's a lot harder than
you'd think, trust me). If you fail to do the correctly your guy
will fall on his butt and an ambulance will come take him away. I
guess the fall off his Joyboard was too much for him to take.
Even with the addition of the Joyboard, Simon Says is still just plain
old Simon Says, hardly subject matter for a standalone game. Perhaps
Amiga was so desperate for any game they could pass off as joyboard compatible
they jumped at any old idea? I doubt they would have experienced
much success had they ended up releasing this turkey; for games based
on a gimmick never sell well in the long run
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