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Prototype
Differences
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The title is in an "arcade-style"
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Copyright date is
1983
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| The copyright text is in a different font |
| When starting a game, sometimes the Sno-bees graphics
are glitched, Pengo can't move, and one of the Sno-bees
will constantly move across the screen. This is because the initialization code
misses a CLD command which clears the decimal
flag. So all addition and subtraction operations
are assuming BCD numbers (Binary Coded Decimal) and that
leads to wrong results. |
The graphics for Pengo are different, especially
his face which appears to be nothing more than a beak!
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The game is one player only, despite this the
screen still says 'Player 1 Next'
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| You cannot select your starting round |
| The screen showing the number of players and the
starting round is missing |
Pengo’s death animation is different
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Pengo is stationary on the title and
bonus screens
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You start with 5 lives
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| The right
difficulty switch controls music instead of the left -
A=ON, B=OFF |
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Pengo is slower
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| Sno-bees are faster |
| All levels consist of only blue
ice blocks |
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Sno-bees can get hung up on the top and
right borders, which freezes all other Sno-bees
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The level layouts
are different
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| There are only four different ice patterns, after
which they start repeating |
| Some sounds are missing such as
breaking an ice block and squishing a Sno-bee |
| The background music doesn't mute when other
tunes/sounds are played |
| The sound of pushing the ice block is higher
pitched |
| The sound for pushing the sides of the screen is
different |
| The music for pushing the three diamond blocks
together is slower |
| Pushing an ice block at the start of the game will
cut off the opening tune |
| The score counter shows six
digits all the time, even if they're zero's. |
| The level counter always shows two digits with a
leading 0 |