|  | Pick Up
              
                
                  | Name: | Pick Up |  |  
                  | Company: | 20th Century Fox |  
                  | Model #: | 11034 |  
                  | Programmer: | Mark Klein |  
                  | Year: | 1983? |  
                  | Released? | No |  
                  | Notes: | Originally
                      called Scoring |    This is one game where the name says it all. Your goal is to
                "pick up" the girl on the left side of the screen for a little
                err. let's just say for a little midnight rendezvous at the
                local hotel.  While the concept may be umm... unique, the
                game was a little too racy for the stuffed suits at 20th Century
                Fox who wanted to promote more family oriented games like
                Porky's.  So Pick Up wound up shelved indefinitely. 
 You control our horny young hero, who must woo the lady of his
                dreams off her platform by bribing her with various items that
                fly across the screen.  These objects represent things that
                drive the ladies wild such as: A fast car, a flower, perfume,
                money, a wine glass (alcohol), and a heart (true love?).
                 To capture one of these items you must carefully shoot
                them as they randomly fly around the top of the screen.  If
                you shoot the same item twice (which is very easy to do), you
                loose that item and one of your chances (lives).  If you
                loose all your chances you'll sink into the ground from
                embarrassment and spend an eternity rotting in hell (so don't
                screw this up!).  If you take too long to shoot an item it
                will begin to flash, this means you have a short amount of time
                to hit it or you'll lose a chance. 
  If you succeed in collecting all the items you can run over to
              the platform, grab your gal, and run off to the Love Nest Hotel.
               The hotel screen shows you and your girl entering the
              building and closing the blinds.  After the deed is done, the
              sign above the hotel displays how many "Scores" you have.  At
              this point one begins to wonder if this game wasn't originally
              intended for Mystique or PlayAround.  After you're  done
              doing the nasty, you must go back to the main screen (to the left)
              for another shot at the girl of your dreams.  If you decide
              that you've had enough of this game and would rather explore the
              city to the right, a big dog will show up and block your path.
               And before you even ask, taking the dog back to the hotel
              isn't an option!
 So why was Pick Up was never released?  Other
              than its rather adult theme (even if you don't see anything), the
              video game market was rapidly collapsing and 20th Century Fox
              decided to get out of the game biz.  Interestingly 20th
              Century Fox was not the original choice for a publisher, Mark had
              originally brought the game to Telesys under the even less subtle
              title 'Scoring' but Telesys rejected it.  Mark also pitched
              Pick Up to Imagic who wasn't keen on publishing an adult oriented
              game, but it did end up getting Mark a job there where he wrote
              Subterranea. While Pick Up is fun in short bursts, its long term
              playability is questionable and the whole hotel thing gets old
              fast.  As it stands Pick Up is your average soft porn
              shooter, suitable for small children and household pets.    Return
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