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Polo
Name:
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Polo |
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Company: |
Atari |
Model #:
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N/A |
Programmer:
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Carol Shaw |
Year: |
1978 |
Released?
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No
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Notes:
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Developed as a
promotional game for Ralph Lauren's Polo cologne. |
The history behind this prototype is rather interesting, as it
may be the first promotional game ever created. In 1978
Warner Communications, who happened to own both Atari and Ralph
Lauren, assigned Carol Shaw to design a game that would tie-in
with Ralph Lauren's new cologne "Polo". It's unknown
exactly how the game would be used in the promotion, but it may
have been intended to be given away to customers who spent large
amounts of money. Supposedly several prototypes and
handwritten instructions were sent to Bloomingdale's in New
York, but nothing became of the promotion and Polo went
unreleased.
Polo is an interesting game that plays like one-on-one soccer.
For those unfamiliar with the sport, Polo is played by a
rider on a horse who attempts to whack the ball into the opponents
goal using what looks like a long shafted croquet mallet.
The gameplay is very simple, each player simply runs into
the ball with the lower half of his player (the part with the
mallet) which will cause the rider to whack the ball. Your
player will only hit the ball in the direction of your opponents
goal, so it's almost impossible to accidentally score on yourself
with the exception of the freak reflected shot. The playing
field is very small and made smaller by the large players so games
tend to be very fast and very short.
The graphics in Polo, while on the simple side, are very
interesting. Notice how each player is actually made up of
several lines instead of by a solid block. This is because
Carol used a trick called "Venetian Blinds" which allowed the 2600
to display up to eight sprites per row (instead of the normal six)
by alternating them between two sets of scanlines (four on one set
of scanlines, and four on the other). One downside to this
technique is that the players tend to blur when they move making
it hard to pick out any detail until they stand still. The
yellow player is particularity hard to see and almost tends to be
invisible when moving against the green background.
Polo features several different options that keep
the gameplay interesting. No only can you change the speed
of the ball and the size of the goal, but you can affect the
physics of the ball as well. Certain games will allow the
ball to travel through walls rather than reflect of them making
for extremely interesting games especially when combined with
other options. Polo also offers a two-on-two mode in which
players control two horses that move in tandem, but since the
playfield is so small these games tend to be less fun.
Polo is a fun little game and probably would have
done well if it had been released commercially. It's unknown
why the promotion never took place, but the cost for producing the
cartridges as a giveaway may have been too great. This may
very well be the first and only attempt to make Polo into a video
game. I wonder what Atari would have done if the name had
been "Eau de Toilette" instead?
Version |
Cart Text |
Description |
12/6/78 |
Polo 12/6/78
|
Final Version |
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to 2600 Software
|