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Q*Bert
Name:
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Q*Bert |
|
Company: |
Atari |
Model #:
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CX-26150 |
Programmers:
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Dave Hampton (Programmer) & Tom Sloper (Graphics) |
Year: |
1987 |
Released?
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Yes
|
Notes:
|
Re-Release of the Parker
Brothers version |
The 80's introduced us to many odd ball and zany characters, from
that giant gorilla known as Donkey Kong, to that odd yellow eating machine
known as Pac-Man. While many of these characters live on in the
modern age, some weren't that lucky. Q*Bert, with his round orange
body an oversized nose, made him a cuddly icon of the 1980's. Not
only did Q*Bert enjoy success in the arcades, but he was also the star
of a short lived cartoon (think Archie but with Q*Bert characters). Unfortunately
as Q*Bert soon found out, fame is fleeting. After trying an unsuccessful
comeback in the mid 90's (Q*Bert 3 for the SNES), he was quickly forgotten.
This is a shame, as the Q*Bert character had alot of potential.
I guess he was just a little too wacky for his own good (his swearing
habit didn't help much either).
The basic idea behind Q*Bert is simple, jump on each of the cubes an
turn them to the proper color. This may sound easy, but as you might
have guessed, there are some obstacles in your way. As you hop your
way around the pyramid, you will need to watch out for the deadly Red
and Purple Balls, Coily the snake, and that little green trouble maker
Sam. Each one of these odd ball bad guys is out to make sure you
don't have a happy day. To make your life even more difficult, later
levels require multiple jumps to make the proper color appear, and colors
may revert back to normal if you jump on the cube too many times. But
all is not lost, for Q*Bert has two weapons at his disposal. Located
on the sides of the screen are two flying discs that Q*Bert can hop on
for a quick escape back to the top of the pyramid. If you're crafty
enough, you can trick Coily into jumping off the pyramid in a futile attempt
to chase you. Q*Bert's second weapon comes in the shape of a Green
Ball. If Q*Bert can grab the Green Ball he can hop around unmolested
by baddies for a few seconds. Cherish these moments, as they'll
come few and far between.
Although the 2600 is top notch (considering the hardware limitations),
there are few things missing from the game. Most versions had two
additional baddies called Wrong Way and Ugg who appeared starting on level
three. These two odd ball characters would jump on the sides of
the cubes instead of the tops, making your life extra miserable. The
arcade version also had an extra green guy called Slick (Slick and Sam,
get it?), who worked in tandem with his partner changing the cube colors
back to normal. While the elimination of Slick isn't missed,
the omission of Wrong Way and Ugg really hurts the 2600 version of the
game. Without these two guys, the game is simply too easy and lacks
the challenge of other versions.
The 2600 does a good job of taking a graphically challenging game, and
making it playable. While some of the gameplay had to be cut to
accommodate the 2600's limitations, what's left is highly playable. During
the late 80's when the Atari 2600 was staging its comeback, Atari bought
up several 3rd party titles and released them under its own label in an
attempt to bulk up its library. Q*Bert was one of these games, and
although the label and packaging had changed, the game program was exactly
the same. Atari would later go on to do this with several other
popular titles such as Donkey Kong, Donkey Kong jr., and Mouse Trap. Zaxxon,
Turbo, and Frogger were also planned as re-releases, but never came out.
Version |
Cart Text |
Description |
7/10/87 |
QBert 2600 NTSC
|
Final Version |
?/??/87 |
QBert 2600 PAL
|
Final Version (PAL) |
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to 2600 Software
|