This is a very early static screen demo showing the layout of
the board and how it would look. In this demo the cubes are
much wider and don't appear to show the color on the top of the
cube. The cubes also appear to be less 3-D than they are in
the final version and the center row looks to be shifted a bit to
the left leaving an odd gap on the right. Oddly enough the
original Q*Bert had this same issue. It's obvious that Todd
was trying to figure out the best way to represent 3-D cubes on a
machine that was never meant to do such a thing. Q*Bert
looks exactly the same as his graphics were borrowed from the
original game. Unfortunately there's nothing else to see
with this demo as it was just a mockup to show PB how things were
progressing.