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            Q*Bert's Qubes
            
            
              
                
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                     Name: 
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                  Q*Bert's Qubes 
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                  | Company: | 
                  Parker Bros. 
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                     Model #: 
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                  PB5550 | 
                 
                
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                     Programmers: 
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                  Todd Marshall
                      (Wickstead Design) 
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                  | Year: | 
                  1984 | 
                 
                
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                     Released? 
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                  Yes 
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                     Notes: 
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                  Sequel to the
                      1982 Gottlieb coin-op 
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            Released by Mylstar in 1984, Q*Bert's Qubes is a strange
                sequel to Q*Bert in which our beloved orange nose ball must once
                again jump around floating structures turning all the squares
                the same color.  But this time there's a twist (say that in
                your best M. Night Shyamalan voice), each of the squares is
                really a cube (or should I say qube) that must be rotated to the
                correct side thus making your task much more difficult.  To
                rotate a cube, Q*Bert must jump onto then off of it. 
                Depending on which direction Q*Bert jumped off, the cube will
                then rotate one notch.  The best way to visualize this is
                to think of it as Q*Bert pushing off the cube as he jumps,
                causing it to rotate.  You'd better have a good head for
                3-D rotations to play this game or you won't get very far. 
               
              
             
            Unlike the original Q*Bert, the player doesn't have to
              change the colors on ALL the cubes.  Instead, each level now
              requires Q*Bert to make a certain number of matched rows of four
              cubes.  These rows can be up, down, left, right, or diagonal,
              just as long as there are four matching cubes in the correct
              orientation (as shown at the top of the screen).  When Q*Bert
              rotates a cube into the correct position it will turn solid green,
              so it's fairly easy to keep track of which cubes you've already
              done.  While correct cubes are locked into place on earlier
              levels, they can rotated out of position in the higher levels so
              be careful. 
              
             
             
            Q*Berts lack of geometry skills isn't his only challenge in this
              game.  As in the original Q*Bert, there are a myriad of
              enemies chasing Q*Bert around the diamond (pyramids are so 1982).
              Meltniks are strange large nosed creatures that jump from the top
              of the screen to the bottom.  Meltniks come in a variety of
              colors and if a Meltnik jumps onto a cube side that is the same
              color as it is, it will melt back into the cube.  Purple
              Balls are back and if they reach the bottom of the screen they'll
              hatch into a new(ish) enemy called Rat-a-tat-tat. 
              Rat-a-tat-tat will chase Q*Bert around the screen incessantly
              unless he is able to knock him off the diamond by rotating a cube
              at the exact same time Rat-a-tat-tat is jumping onto it. 
              Rounding out the enemy roster are the Shooboops.  Shooboops
              are little green men who will change the cube colors when they
              jump on them, even if you've already made a match! 
            
             
              
             
             
            Q*Bert does have a few allies to help him, if he catch them that
              is.  Green Balls make their triumphant return and act just
              like they do in the original game by stopping everything on the
              screen for a short (way too short) time.  Then there's
              Sheldon the turtle who can slow everyone down for a bit if Q*Bert
              runs into him, and slows down the introduction of new
              enemies.  Although many of these characters seem new, they're
              really just rehashes of old designs with slight changes. 
              Meltniks are really red balls with color issues, Rat-a-tat-tat is
              just Coily in disguise (right down to hatching from a purple
              ball), the Shoobops are just Slick and Sam, and the Green Ball
              is... the Green Ball (they didn't even try there).  Only
              Sheldon the turtle is really new, and even then he's just sort of
              a weaker Green Ball.
            
              
             
            
            Every four rounds Q*Bert will participate in a
              bonus round where he must quickly rotate a cube into the correct
              orientation before being whisked off to the next.  There are
              no enemies on these rounds and Q*Bert doesn't actually move off
              the cube as he rotates it, so it's really just a matter of knowing
              which side of the cube you need to bring towards the front. 
              Due to the lack of frustration factors and the quick pace of the
              timer, these bonus rounds are almost more fun than the regular
              game.  One thing to be careful of is that you need to
                let the cube finish rotating before you rotate it again or
                you'll override what you just did.  Take your time with the
                bonus round, just not too much time... 
              
              
             
            
            Although Q*Berts Qubes was a fine arcade game (if a
              bit difficult), it really took a hit on the 2600.  While the
              Colecovision version of the game was able to reproduce the
              rotating cubes, the 2600 version just had them flash colors. 
              This may not seem like a big problem at first but as the player
              can't see which direction the cube is rotating when they jump off
              it, it becomes somewhat disorienting.  This makes the 2600
              version much more difficult than it should be.  The 2600 port
              also removes two rows of cubes reducing the total from nine rows
              to seven but starts with all six different colors at once to
              balance out the difficulty.  Although it may be a slightly
              watered down port, the 2600 port is pretty decent and reproduces
              the graphics of the arcade game quite nicely.  Unfortunately
              Q*Bert's Qubes was released right in the middle of the crash and
              only saw a limited distribution (mostly in Sears and Hills
              department stores) making it extremely rare today.
             
             
              
             
            
              
                
                  | Version | 
                  Cart Text | 
                  Description | 
                 
                
                  | 6/4/84 | 
                   
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                  Static screen demo 
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                  | 7/30/84 | 
                   
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                  Final version 
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