|
Quadrun
Name:
|
Quadrun |
|
Company: |
Atari |
Model #:
|
CX-2686 |
Programmer:
|
Steve Woita (Programmer & Voice) and
Frank Hausman (Voice Tools) |
Year: |
1983 |
Released?
|
Yes
|
Notes:
|
One of only two
2600 games to feature speech. |
Quadrun is an action/thinking game where you must shoot
different kinds of enemies while moving around a four-chambered
room. The tricky part is that you must catch your energy
ball again once you shoot it. Each enemy has their own
unique personality and you must employ a different strategy to
defeat them. Quadrun is an interesting game that should have
seen a wider distribution.
Quadrun was only available through the Atari Fan Club for a
short time making it the rarest Atari release for the 2600.
According to programmer Steve Woita, Quadrun was playtested by a
group of young girls who hated it because it wasn't anything like
Ms. Pac-Man. Based on this Atari decided to only produce
10,000 carts thinking it would flop. You've got to start
wondering what Atari's marketing department was smoking?
Each of Quadrun's enemies have a unique attack pattern which
the player must counter accordingly.
Goons |
|
Goons are the first enemy you'll run
into. They're pretty mindless and will simply move
in a straight line. |
Snags |
|
Snags are really nasty creatures.
They move like Goons, but their middle disappears
and reappears. Watch out that you don't end up
shooting an energy ball right through the middle of thin
air. |
Yo-Yos |
|
Yo-Yo's move just like their name
suggests. They move forward and then quickly move
back. The trick to killing Yo-Yos is to get behind
them and shoot before they snap back. Unlike other
enemies, Yo-Yo's won't move all the way across the
screen. |
Nods |
|
Nods are pretty harmless for such a high
level enemy. They move like Goons but quickly
charge forward with great speed. |
Brats |
|
Brats are as nasty has their names
suggest. Brats move is a weaving pattern back and
forth across the screen. Hitting Brats takes
careful timing. |
Runts |
|
Runts are cute little harmless guys who
like to commit suicide by running into the sides of the
screen. When a Runt escapes from the center of the
screen make sure you grab it before it's too late. |
Quadrun's most interesting feature is its speech.
That's right, voice synthesis! Due to the limitations
of the 2600 the speech is limited to the phrase "Quadrun! Quadrun!
Quadrun!" which is said at the start of each round. Every
round the voice gets faster and talks at a higher pitch until it's
almost unintelligable. According Steve getting the voice
into such a small cartridge was really difficult:
"I think some audio guy from the outside was trying to sell
us some sort of audio tool that we didn't buy and I guess that
may've got me to thinking about putting voice in the game so
Frank Hausman had some weird tools that he and I worked on to
do the audio compression. I did some weird 6502 tricks
to pull off the voice... We got my voice data down to 700
or so bytes and then I would just pitch bend my voice more and
more as you progressed through the game"
Also the screen had to blank when the voice
was talking because it used up all the available memory.
It's a shame other programmers didn't try speech in their games;
it really makes Quadrun stand out.
Quadrun is a great game, but it isn't for
everyone. The high difficulty level may drive many causal
gamers off, but the challenge is one of the things that makes
Quadrun so endearing. Quadrun is one of the most unique
games in the 2600 library, but unfortunately is often overlooked
due its high rarity. However Quadrun is one of the few
rare games that's worth the high price...
Version |
Cart Text |
Description |
12/6/82 |
Test Obj. 12-6 |
Early version, no voice |
6/20/83 |
Quadrun Cartridge 6-20-83 |
Late Beta |
Return
to 2600 Software
|