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Quadrun 12-6
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This is a very interesting work in progress version of Quadrun. The
prototype is labeled "Test Obj.", which we assumed was because they hadn't
thought of a name for the game yet. To get the answer I went to the man
himself Steve Woita:
"The prototype you've got is the one where I was just
testing the bank switching of the roms & to make sure everything was
switching right. Man, that was a long time ago."
So that explains it, this was simply a Test Object. Steve said
that he had the name picked out long before the game got to this stage.
This early version shows some interesting differences.
Prototype
Differences
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No title screen
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No voice
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The firing sound is different
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There are very few sounds. |
Only three types of enemies are present: Goons,
Snags, and Snags that go diagonally (like Brats). In the final version
they added Yo-Yo's and Brats.
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The walls are a orange color. The really
cool color cycling hasn't been implemented yet except when you go
after a Runt.
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There are no screens between levels identifying
each type of enemy. |
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Orange. And lots of it...
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The Goons are still here
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There is some color cycling when you go after
the Runts
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Here is one of those diagonal Snags.
These things are nasty!
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