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RealSports Basketball
Name:
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RealSports Basketball |
|
Company: |
Atari |
Model #:
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CX-2679 |
Programmer:
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Joe Gaucher
|
Year: |
1983 |
Released?
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No
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Notes:
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A prototype
box exists |
Realsports Basketball is the only title in the RealSports
series that was announced and never released (interestingly the
Atari 5200 version of RS Basketball suffered a similar
fate). This is odd because basketball is a fairly popular
game and you'd think it would be one of the first titles to come
out. Unlike the other games in the RealSports series,
Atari decided to contract the programming of the game to Roklan
who had recently done Crazy Climber for them. Although the
game was finalized and given to Atari, they ultimately decided
to not publish it. There's no concrete explanation as to
why this was, but there may have been some concerns about the
gameplay not being as polished as it should be.
RS Basketball's main problem is the flawed gameplay. The
game is played two-on-two, with each player moving his men in
tandem. This means that the bottom man can only move
around the lower half of the court and the top man can only move
around the top half of the court, so making tricky moves and
dodging your opponent is nearly impossible. Forget
dribbling, you'll spend most of your time passing the ball back
and forth. If you attempt to run the ball you'll simply
end up running into one of the computer controlled players and
having the ball stolen. Speaking of ball stealing...
Ball stealing in RS Basketball is seriously flawed. Simply
touching your opponent will result in having the ball
stolen! This coupled with the limited range of movement for
your players makes for very frustrating games. Fouls are
occasionally called (controlled by the left difficulty switch),
but they are limited to reach-in fouls and tend to get annoying
quickly. Earlier versions of the game had a referee who
would run up and down the side of the court calling fouls (his
graphics are still in the game code), but was taken out due to
lack of space. The referee can be seen in early promotional
shots of the game, so the decision to remove him must have been
made quite late.
The graphics for RS Basketball can best be
describes as 'serviceable'. They're a notch above the
original Basketball cart, but look a bit dated for 1983. The
players are rendered as little guys with blocks for heads with
absolutely no detail, the baskets are a tiny net on a oversized
pole, and the background consists of a single set of empty
bleachers. I guess the fans didn't want to stick around and
watch this sham of a basketball game either. The sounds in
the game are minimal, only consisting of cheers for making a
basket and a rather odd dribbling sound. Speaking of
dribbling, how does a square ball bounce?
While RS Basketball is an improvement over the
Atari's classic Basketball game it was too little too late.
It's somewhat shocking at all the features that are missing, given
that most of the other games in the RealSports series included
them. There are no time outs, no shot clock, no foul line
shots, no 3-point shots, no out of bounds. There are twelve
different variations, but those only effect the number of players,
length of the period, and speed of the players. Obviously
Atari had some doubts about this title, but it remained on Atari's
schedule until late fall of 1983 meaning that they may have been
reconsidering releasing it. Sports games were never the
2600's strong suit, and with the Intellivision and it's superior
sports lineup nipping at Atari's heals, RS Basketball wouldn't
have helped Atari's cause. Atari did eventually manage to
redeem itself with the superior basketball game Double Dunk, but
that wouldn't happen until 1988.
Version |
Cart Text |
Description |
12/28/82 |
|
Very late beta
|
1/11/83 |
Basketball EPROM Cartridge 011-01 |
Final version |
Return
to 2600 Software
|