|
Differences
|
The framerate is lower which results in
everything being slightly slower
|
| The starting tune is much slower |
The sounds are slower and longer
|
| The oil slicks are functional and cause the
player to skid in a random direction |
| Being hit by a car causes the player to skid
randomly in a direction |
| There is a bug with the skidding code hat cause
your car to continually skid upwards if you get hit in
the bottom lane |
Some different source code fragments are visible
in the code:
CT MASKS
CMTB
EQU
NULADR
AIMS
RA
|
| The graphics are a few scanlines higher |
| There is one fewer HMOV line on the left side of
the screen |
| The initial timer values are different |
| There is debugging code active |